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# Current branch - Determine current git branch, store in $currentbranch, and exit if not on a branch | |
if ! currentbranch=$(git symbolic-ref --short -q HEAD) | |
then | |
echo We are not currently on a branch. | |
exit 1 | |
fi | |
# Uncommited Changes - Exit script if there uncommited changes | |
if ! git diff-index --quiet HEAD --; then | |
echo "There are uncommited changes on this repository." |
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// Creating a node graph editor for Dear ImGui | |
// Quick sample, not production code! | |
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
// which ended up feeding a thread full of better experiments. | |
// See https://github.com/ocornut/imgui/issues/306 for details | |
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
// Changelog | |
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.IO; | |
public class SDKSwap : EditorWindow { | |
static string _cardboardPath; | |
static string _OVRPath; |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
//by Ralph Barbagallo | |
//www.flarb.com | |
//www.ralphbarbagallo.com | |
//@flarb | |
public class VRInputModule : BaseInputModule { |