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Created February 6, 2012 20:47
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ICS for Desire by Sandvold, multitouch issue
D/SurfaceTexture( 123): [unnamed-123-106] this:0x12692f0 SurfaceTexture::setName: name:com.android.gallery3d/com.android.gallery3d.app.Gallery
D/dalvikvm( 1365): GC_CONCURRENT freed 6480K, 53% free 12998K/27399K, paused 3ms+3ms
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 145K, 52% free 13410K/27399K, paused 53ms
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 SurfaceTexture::dequeuebuffer: MIN EXCEEDED mBuffer:4 bumped
D/SurfaceTexture( 123): [com.android.launcher/com.android.launcher2.Launcher] this:0x122e8a0 SurfaceTexture::abandon
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_CONCURRENT freed 11K, 47% free 14770K/27399K, paused 2ms+3ms
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 126K, 44% free 15381K/27399K, paused 22ms
D/dalvikvm( 1365): GC_CONCURRENT freed 124K, 38% free 17228K/27399K, paused 2ms+4ms
D/dalvikvm( 1365): GC_FOR_ALLOC freed 61K, 31% free 19081K/27399K, paused 25ms
D/dalvikvm( 1365): GC_FOR_ALLOC freed 105K, 25% free 20784K/27399K, paused 25ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1430K, 23% free 21173K/27399K, paused 28ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2241K, 25% free 20752K/27399K, paused 27ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1529K, 25% free 20752K/27399K, paused 23ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1568K, 25% free 20752K/27399K, paused 25ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1672K, 25% free 20753K/27399K, paused 25ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1568K, 25% free 20753K/27399K, paused 23ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1438K, 23% free 21141K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2048K, 25% free 20753K/27399K, paused 27ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1816K, 25% free 20753K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1684K, 25% free 20753K/27399K, paused 23ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1815K, 25% free 20753K/27399K, paused 26ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_CONCURRENT freed 1438K, 23% free 21267K/27399K, paused 2ms+4ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2162K, 25% free 20753K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1816K, 25% free 20753K/27399K, paused 23ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1684K, 25% free 20753K/27399K, paused 27ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1794K, 25% free 20753K/27399K, paused 23ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1422K, 23% free 21142K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2209K, 25% free 20753K/27399K, paused 25ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1529K, 25% free 20754K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1568K, 25% free 20753K/27399K, paused 24ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1543K, 23% free 21128K/27399K, paused 25ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [com.android.gallery3d/com.android.gallery3d.app.Gallery] this:0x12692f0 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [com.android.gallery3d/com.android.gallery3d.app.Gallery] this:0x12692f0 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [com.android.gallery3d/com.android.gallery3d.app.Gallery] this:0x12692f0 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_CONCURRENT freed 2289K, 25% free 20811K/27399K, paused 2ms+28ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 SurfaceTexture::dequeuebuffer: MIN EXCEEDED mBuffer:5 bumped
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1829K, 24% free 20899K/27399K, paused 39ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_CONCURRENT freed 1787K, 24% free 21045K/27399K, paused 6ms+16ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1885K, 24% free 21012K/27399K, paused 33ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1544K, 24% free 21011K/27399K, paused 44ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1556K, 24% free 21011K/27399K, paused 47ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1561K, 24% free 21012K/27399K, paused 33ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_CONCURRENT freed 1967K, 24% free 21012K/27399K, paused 2ms+15ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_CONCURRENT freed 1413K, 22% free 21550K/27399K, paused 2ms+5ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2120K, 24% free 21013K/27399K, paused 32ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2005K, 24% free 20899K/27399K, paused 36ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/SurfaceTexture( 123): [SurfaceView] this:0x124e8b8 dequeueBuffer: tryAgain:1
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1954K, 25% free 20756K/27399K, paused 31ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 1379K, 23% free 21258K/27399K, paused 37ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_FOR_ALLOC freed 2340K, 25% free 20777K/27399K, paused 27ms
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/skia ( 1365): WARNING: One-shot allocator has already allocated (alloc count = 1)
D/dalvikvm( 1365): GC_CONCURRENT freed 1894K, 24% free 20901K/27399K, paused 4ms+4ms
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