Skip to content

Instantly share code, notes, and snippets.

@gsuberland
Created August 28, 2021 03:56
Show Gist options
  • Save gsuberland/117433f2b4c12e83e0207ad41c9eeedc to your computer and use it in GitHub Desktop.
Save gsuberland/117433f2b4c12e83e0207ad41c9eeedc to your computer and use it in GitHub Desktop.
Linear Executable (LE) file format structures
// ref: http://fileformats.archiveteam.org/wiki/Linear_Executable
// ref: https://moddingwiki.shikadi.net/wiki/Linear_Executable_(LX/LE)_Format
// ref: https://github.com/open-watcom/open-watcom-v2/blob/master/bld/watcom/h/exeflat.h (this is specifically for LE VXDs)
// ref: http://www.textfiles.com/programming/FORMATS/lxexe.txt (comprehensive but actually for LX, not LE)
typedef unsigned char undefined;
typedef unsigned char byte;
typedef unsigned long dword;
typedef unsigned long uint3;
typedef unsigned char undefined1;
typedef unsigned long undefined4;
typedef unsigned short ushort;
typedef unsigned int word;
typedef enum LE_OBJECT_FLAGS {
LE_OBJECT_FLAG_16_16_ALIAS_REQUIRED=4096,
LE_OBJECT_FLAG_BIG_DEFAULT_BIT_SETTING=8192,
LE_OBJECT_FLAG_CONFORMING_FOR_CODE=16384,
LE_OBJECT_FLAG_CONTAINS_INVALID_PAGES=128,
LE_OBJECT_FLAG_CONTAINS_PRELOAD_PAGES=64,
LE_OBJECT_FLAG_CONTAINS_ZEROFILL_PAGES=256,
LE_OBJECT_FLAG_DISCARABLE=16,
LE_OBJECT_FLAG_EXECUTABLE=4,
LE_OBJECT_FLAG_IO_PRIVILEGE_LEVEL=32768,
LE_OBJECT_FLAG_READABLE=1,
LE_OBJECT_FLAG_RESIDENT=512,
LE_OBJECT_FLAG_RESIDENT_AND_CONTIGUOUS=768,
LE_OBJECT_FLAG_RESIDENT_AND_LONG_LOCKABLE=1024,
LE_OBJECT_FLAG_RESOURCE=8,
LE_OBJECT_FLAG_SHARED=32,
LE_OBJECT_FLAG_WRITABLE=2
} LE_OBJECT_FLAGS;
typedef struct LE_OBJECT_PAGE_TABLE_ENTRY LE_OBJECT_PAGE_TABLE_ENTRY, *PLE_OBJECT_PAGE_TABLE_ENTRY;
struct LE_OBJECT_PAGE_TABLE_ENTRY {
uint3 PageDataOffset;
word Flags;
};
typedef struct LE_OBJECT_TABLE_ENTRY LE_OBJECT_TABLE_ENTRY, *PLE_OBJECT_TABLE_ENTRY;
struct LE_OBJECT_TABLE_ENTRY {
dword VirtualSize;
dword BaseRelocAddress;
enum LE_OBJECT_FLAGS ObjectFlags;
dword PageTableIndex;
dword PageTableEntries;
char Reserved[4];
};
typedef struct LE_RESIDENT_NAME_TABLE_ENTRY LE_RESIDENT_NAME_TABLE_ENTRY, *PLE_RESIDENT_NAME_TABLE_ENTRY;
struct LE_RESIDENT_NAME_TABLE_ENTRY {
byte Length;
char[0] Name;
};
typedef struct LE_RESOURCE_TABLE_ENTRY LE_RESOURCE_TABLE_ENTRY, *PLE_RESOURCE_TABLE_ENTRY;
struct LE_RESOURCE_TABLE_ENTRY {
word TypeID;
word NameID;
dword ResourceID;
word Object;
dword Offset;
};
typedef struct IMAGE_LE_HEADER IMAGE_LE_HEADER, *PIMAGE_LE_HEADER;
struct IMAGE_LE_HEADER {
char SignatureWord[2];
byte ByteOrder;
byte WordOrder;
dword ExecutableFormatLevel;
word CPUType;
word TargetOperatingSystem;
dword ModuleVersion;
dword ModuleTypeFlags;
dword NumberOfMemoryPages;
dword InitialObjectCSNumber;
dword InitialEIP;
dword InitialSSObjectNumber;
dword InitialESP;
dword MemoryPageSize;
dword BytesOnLastPage;
dword FixupSectionSize;
dword FixupSectionChecksum;
dword LoaderSectionSize;
dword LoaderSectionChecksum;
dword ObjectTableOffset;
dword ObjectTableEntries;
dword ObjectPageMapOffset;
dword ObjectIterateDataMapOffset;
dword ResourceTableOffset;
dword ResourceTableEntries;
dword ResidentNamesTableOffset;
dword EntryTableOffset;
dword ModuleDirectivesTableOffset;
dword ModuleDirectivesTableEntries;
dword FixupPageTableOffset;
dword FixupRecordTableOffset;
dword ImportedModulesNameTableOffset;
dword ImportedModulesCount;
dword ImportedProcedureNameTableOffset;
dword PerPageChecksumTableOffset;
dword DataPagesOffsetFromTopOfFile;
dword PreloadPagesCount;
dword NonResidentNamesTableOffsetFromTopOfFile;
dword NonResidentNamesTableLength;
dword NonResidentNamesTableChecksum;
dword AutomaticDataObject;
dword DebugInformationOffset;
dword DebugInformationLength;
dword PreloadInstancePagesNumber;
dword DemandInstancePagesNumber;
dword HeapSize;
dword StackSize;
byte Reserved[8];
dword WindowsVXDVersionInfoResourceOffset;
dword WindowsVXDVersionInfoResourceLength;
word WindowsVXDDeviceID;
word WindowsDDKVersion;
};
@MIvanchev
Copy link

Thanks for this!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment