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Write a c++ class that rotates an object in 3d space. The camera is orthographic and a fixed distance away, you can only rotate the object. | |
Rotation should have smooth interpolation, giving it a mobile friendly feel. | |
smooth interpolation (even while draggin) is a must! The y axis should not be inverted. | |
This is NOT an arcball it needs to work anywhere the screen is touched. Go with a physics approach like a spring model rather than an arcball. | |
Take things like large or fast inputs, as well as suddent stops in input into account, and keep rotation smooth always. DAMPEN | |
This is the class you are implementing: | |
class ObjectRotator { | |
public: |
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#define WIN32_LEAN_AND_MEAN | |
#include <windows.h> | |
#include <ShellScalingAPI.h> // Shcore.lib | |
#include "glad.h" // OpenGL32.lib | |
#define WINDOW_WIDTH 800 | |
#define WINDOW_HEIGHT 600 | |
#define WINDOW_CLASS "OGL_Sample" | |
#define WINDOW_TITLE "OpenGL Sample" |
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if (document.GenUUID === undefined) { | |
document.GenUUID = () => { | |
const guid = "10000000-1000-4000-8000-100000000000".replace(/[018]/g, c => | |
(+c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> +c / 4).toString(16) | |
); | |
return guid; | |
}; | |
} |
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namespace Compiler { | |
public delegate void PrintErrorFunction(string message); | |
public class Location { | |
public string File { get; protected set; } | |
public int Line { get; protected set; } | |
public int Column { get; protected set; } | |
public Location(string file, int line, int column) { | |
File = file; | |
Line = line; |
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// Trig approximations from: http://www.ganssle.com/approx.htm | |
#include <windows.h> | |
#include <cmath> | |
#include <iostream> | |
#include <iomanip> | |
#define WINDOW_WIDTH 800 | |
#define WINDOW_HEIGHT 600 |
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/////////////////////////////////////////////////////////////////////////// | |
// | |
// MODULE: MOUSINFO.C | |
// | |
// DESCRIPTION: SDK sample for handling the WM_MOUSEWHEEL message and | |
// the TrackMouseEvent() API. | |
// | |
// Applet displays MouseButton, MouseWheel, MouseMovement, and | |
// any mouse messages in the title bar. | |
// |
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#include "memory.h" | |
#if defined(MEM_PLATFORM_WINDOWS) | |
#include <windows.h> | |
mem_cfunc void PrintDebugString(const char* str) { | |
OutputDebugStringA(str); | |
} | |
#ifdef _DEBUG | |
#define MemInternal_Assert(cond) if (!(cond)) {*(u8*)0 = 0;} |
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#include "SimpleSound.h" | |
#include <windows.h> | |
#include <atomic> | |
#include <dsound.h> | |
#include <iostream> | |
#undef PlaySound | |
#define SIMPLE_SOUND_MAX_CHANNELS 6 | |
#define SIMPLE_SOUND_NUM_COMMANDS 512 |
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function UpdateMetaData(WebFS, info) { | |
let infoDiv = document.getElementById('size'); | |
//let location = window.location.href; | |
let location = (new URL(window.location.href)); | |
let target = "filesystem:" + location.protocol; | |
if (target.endsWith(":")) { | |
target += "//"; | |
} | |
else { |
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#pragma once | |
typedef unsigned char u8; | |
typedef unsigned short u16; | |
typedef unsigned int u32; | |
typedef unsigned long long u64; | |
typedef __int8 i8; | |
typedef __int16 i16; | |
typedef __int32 i32; |
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