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using UnityEngine; | |
using System.Collections; | |
using WebSocketSharp; | |
using MiniJSON; | |
using System; | |
using System.Collections.Generic; | |
public class CreateLabel : MonoBehaviour { | |
WebSocket ws; | |
double fov; | |
double screenSizeH; | |
double screenSizeV; | |
double eyeToScreen; | |
double lensDistance; | |
double interpupillaryDistance; | |
double screenResolutionH; | |
double screenResolutionV; | |
double[] distortionK = new double[4]; | |
double quatX; | |
double quatY; | |
double quatZ; | |
double quatW; | |
double acc0; | |
double acc1; | |
double acc2; | |
void Awake() | |
{ | |
// こっちはスタンドアロンアプリ用WebSocketクライアント | |
// WebSocket-SharpをAssetsにいれて使用。 | |
//ws = new WebSocket("ws://localhost:9005"); | |
//ws.OnMessage += (sender, e) => { | |
// ParseJSON(e.Data); | |
//}; | |
//ws.Connect(); | |
} | |
void OnGUI() | |
{ | |
string fmt = | |
"fov = {0:#.###}\n" + | |
"interpupillaryDistance = {1:#.###}" + | |
"eyeToScreen = {2:#.###}\n" + | |
"lensDistance = {3:#.###}\n" + | |
"distortionK = [0]={4:#.###}, [1]={5:#.###}, [2]={6:#.###}, [3]={7:#.###}\n" + | |
"screenSizeH = {8:#.###}\n" + | |
"screenSizeV = {9:#.###}\n" + | |
"screenResolutionH = {10:#.###}\n" + | |
"screenResolutionV = {11:#.###}\n" + | |
"\n" + | |
"Quaternion\n" + | |
" x = {12:#.###}\n" + | |
" y = {13:#.###}\n" + | |
" z = {14:#.###}\n" + | |
" w = {15:#.###}\n" + | |
"\n" + | |
"Acceleration\n" + | |
" 0 = {16:#.###}\n" + | |
" 1 = {17:#.###}\n" + | |
" 2 = {18:#.###}"; | |
GUI.Label (new Rect (10, 10, 800, 800), | |
String.Format (fmt, | |
fov, | |
interpupillaryDistance, | |
eyeToScreen, | |
lensDistance, | |
distortionK [0], distortionK [1], distortionK [2], distortionK [3], | |
screenSizeH, | |
screenSizeV, | |
screenResolutionH, | |
screenResolutionV, | |
quatX, | |
quatY, | |
quatZ, | |
quatW, | |
acc0, | |
acc1, | |
acc2 | |
) | |
); | |
} | |
public void FromBrowserJavascript(string data) | |
{ | |
ParseJSON (data); | |
} | |
void ParseJSON(string data) | |
{ | |
if (data.StartsWith ("{")) { | |
// Oculus Bridgeでのデータ取得 | |
Dictionary<string,object> msg = (Dictionary<string,object>)Json.Deserialize (data); | |
switch ((string)msg ["m"]) { | |
case "config": | |
fov = (double)msg ["fov"]; | |
interpupillaryDistance = (double)msg ["interpupillaryDistance"]; | |
eyeToScreen = (double)msg ["eyeToScreen"]; | |
lensDistance = (double)msg ["lensDistance"]; | |
List<object> dist = msg ["distortion"] as List<object>; | |
distortionK [0] = (double)dist [0]; | |
distortionK [1] = (double)dist [1]; | |
distortionK [2] = (double)dist [2]; | |
distortionK [3] = (double)dist [3]; | |
List<object> sSize = msg ["screenSize"] as List<object>; | |
screenSizeH = (double)sSize [0]; | |
screenSizeV = (double)sSize [1]; | |
List<object> sRes = msg ["screenResolution"] as List<object>; | |
screenResolutionH = (double)sRes [0]; | |
screenResolutionV = (double)sRes [1]; | |
break; | |
case "update": | |
List<object> quaternion = msg ["o"] as List<object>; | |
quatW = (double)quaternion [0]; | |
quatX = (double)quaternion [1]; | |
quatY = (double)quaternion [2]; | |
quatZ = (double)quaternion [3]; | |
List<object> acceleration = msg ["a"] as List<object>; | |
acc0 = (double)acceleration [0]; | |
acc1 = (double)acceleration [1]; | |
acc2 = (double)acceleration [2]; | |
break; | |
} | |
} else { | |
// WebRiftでのデータ取得 | |
string[] quaternion = data.Split (','); | |
quatW = double.Parse (quaternion[0]); | |
quatX = double.Parse (quaternion[1]); | |
quatY = double.Parse (quaternion[2]); | |
quatZ = double.Parse (quaternion[3]); | |
} | |
} | |
} |
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