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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class QuakeLightFlicker : MonoBehaviour | |
{ | |
public float maxLightIntensity = 2f; | |
public string flickerString = "mmamammmmammamamaaamammma"; | |
public Light light; |
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# Change the variables MY_ID and SERVER_FILE_PATH, and run this file | |
# The summary will be generated as soon as a game starts | |
import sys | |
import time | |
import os | |
import re | |
import requests | |
from multiprocessing import Pool | |
from watchdog.observers import Observer | |
from watchdog.events import FileSystemEventHandler |
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/* | |
A browser desktop environment written almost entirely in a single native JavaScript file. | |
All ~10000 lines are served with PHP from an AWS Cloud9 demo. It's actually quite a great project, the codebase is just insane. | |
Did my best to anonymise it, sorry mods if I missed anything. | |
Project started in mid-2014, now in Jan 2017, adding lots of commentation! | |
thru line 107 | |
Here's a completely useless log to the console to start us off! |
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# coding: utf-8 | |
from UIKit import * | |
from Foundation import * | |
from ctypes import * | |
libobjc = CDLL('/usr/lib/libobjc.dylib') | |
QLPreviewController = ObjCClass('QLPreviewController') |
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# coding: utf-8 | |
from objc_util import * | |
NSAKDeserializer = ObjCClass('NSAKDeserializer') | |
NSAKDeserializerStream = ObjCClass('NSAKDeserializerStream') | |
NSAKSerializer = ObjCClass('NSAKSerializer') | |
NSAKSerializerStream = ObjCClass('NSAKSerializerStream') | |
NSAbstractLayoutGuide = ObjCClass('NSAbstractLayoutGuide') | |
NSAddressCheckingResult = ObjCClass('NSAddressCheckingResult') | |
NSAffineTransform = ObjCClass('NSAffineTransform') |
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/* How to Hook with Logos | |
Hooks are written with syntax similar to that of an Objective-C @implementation. | |
You don't need to #include <substrate.h>, it will be done automatically, as will | |
the generation of a class list and an automatic constructor. | |
%hook ClassName | |
// Hooking a class method | |
+ (id)sharedInstance { |
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{ | |
// xi4n | |
// expected/support xi4n versions | |
"xi4n": ">=0.0.2", | |
// logger options | |
"logger": { | |
// log level | |
"level": "crit", |
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/* ============================================================================= | |
CSS Declarations | |
========================================================================== */ | |
/* ==|== The Standard Way =================================================== */ | |
.foo::before { | |
/* ...css rules... */ | |
} |
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----------------------------------------------------------------------------- | |
-- JSON4Lua: JSON encoding / decoding support for the Lua language. | |
-- json Module. | |
-- Author: Craig Mason-Jones | |
-- Homepage: http://json.luaforge.net/ | |
-- Version: 0.9.40 | |
-- This module is released under the MIT License (MIT). | |
-- Please see LICENCE.txt for details. | |
-- | |
-- USAGE: |