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This is a living document. Everything in this document is made in good
faith of being accurate, but like I just said; we don't yet know everything
about what's going on.
Background
On March 29th, 2024, a backdoor was discovered in
xz-utils, a suite of software that
Last active
January 24, 2024 06:16— forked from yoavg/LLMs.md
Fix typos and grammar of the original writing.
Some remarks on Large Language Models
Yoav Goldberg, January 2023
Audience: I assume you heard of ChatGPT, maybe played with it a little, and was impressed by it (or tried very hard not to be). And that you also heard that it is "a large language model". And maybe that it "solved natural language understanding". Here is a short personal perspective of my thoughts of this (and similar) models, and where we stand with respect to language understanding.
Intro
Around 2014-2017, right within the rise of neural-network based methods for NLP, I was giving a semi-academic-semi-popsci lecture, revolving around the story that achieving perfect language modeling is equivalent to being as intelligent as a human. Somewhere around the same time I was also asked in an academic panel "what would you do if you were given infinite compute and no need to worry about labor costs" to which I cockily responded "I would train a really huge language model, just to show that it doesn't solve everything!". We
Audience: I assume you heard of chatGPT, maybe played with it a little, and was imressed by it (or tried very hard not to be). And that you also heard that it is "a large language model". And maybe that it "solved natural language understanding". Here is a short personal perspective of my thoughts of this (and similar) models, and where we stand with respect to language understanding.
Intro
Around 2014-2017, right within the rise of neural-network based methods for NLP, I was giving a semi-academic-semi-popsci lecture, revolving around the story that achieving perfect language modeling is equivalent to being as intelligent as a human. Somewhere around the same time I was also asked in an academic panel "what would you do if you were given infinite compute and no need to worry about labour costs" to which I cockily responded "I would train a really huge language model, just to show that it doesn't solve everything!". We
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How to install and configure PixlOne's logid to program Logitech MX Master 3 buttons on Linux.
Logitech MX Master 3 Extras for Linux With logiops
The Logitech Options program isn't available for Linux, but by a nice guy on GitHub (PixlOne) created an open source project that lets you obtain some of that functionality. It's called logiops. It works in conjunction with the Solaar project as well, which I find especially handy since that shows your available battery life in the system tray and lets you pair/unpair devices with the Logitech Unifying Receiver.
Here are some additional pages with info that I used to generate this documentation:
Creality CR-6 issue list (including listing of motherboard issues)
Creality CR-6 issue list
This is an initiative to create an overview of the issues found with the Creality CR-6 SE.
As of this writing (2020-09-19) the large number of the motherboard issues have not been publicly acknowledged. Hopefully this overview forces Creality to acknowledge the issues with the Creality CR-6 SE leveling free 3d printer.
Update 2021-07-17 from Creality
According to Creality all issues should be resolved in the newer models:
Disable USB-C PD on NUC10i5(FNH) to reduce CPU load
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Solving OpenAI's Cartpole with a very simple PID controller in 35 lines
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A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d