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@thesamesam
thesamesam / xz-backdoor.md
Last active November 4, 2024 18:32
xz-utils backdoor situation (CVE-2024-3094)

FAQ on the xz-utils backdoor (CVE-2024-3094)

This is a living document. Everything in this document is made in good faith of being accurate, but like I just said; we don't yet know everything about what's going on.

Background

On March 29th, 2024, a backdoor was discovered in xz-utils, a suite of software that

@cedrickchee
cedrickchee / LLMs.md
Last active January 24, 2024 06:16 — forked from yoavg/LLMs.md
Fix typos and grammar of the original writing.

Some remarks on Large Language Models

Yoav Goldberg, January 2023

Audience: I assume you heard of ChatGPT, maybe played with it a little, and was impressed by it (or tried very hard not to be). And that you also heard that it is "a large language model". And maybe that it "solved natural language understanding". Here is a short personal perspective of my thoughts of this (and similar) models, and where we stand with respect to language understanding.

Intro

Around 2014-2017, right within the rise of neural-network based methods for NLP, I was giving a semi-academic-semi-popsci lecture, revolving around the story that achieving perfect language modeling is equivalent to being as intelligent as a human. Somewhere around the same time I was also asked in an academic panel "what would you do if you were given infinite compute and no need to worry about labor costs" to which I cockily responded "I would train a really huge language model, just to show that it doesn't solve everything!". We

@yoavg
yoavg / LLMs.md
Last active October 30, 2024 08:38

Some remarks on Large Language Models

Yoav Goldberg, January 2023

Audience: I assume you heard of chatGPT, maybe played with it a little, and was imressed by it (or tried very hard not to be). And that you also heard that it is "a large language model". And maybe that it "solved natural language understanding". Here is a short personal perspective of my thoughts of this (and similar) models, and where we stand with respect to language understanding.

Intro

Around 2014-2017, right within the rise of neural-network based methods for NLP, I was giving a semi-academic-semi-popsci lecture, revolving around the story that achieving perfect language modeling is equivalent to being as intelligent as a human. Somewhere around the same time I was also asked in an academic panel "what would you do if you were given infinite compute and no need to worry about labour costs" to which I cockily responded "I would train a really huge language model, just to show that it doesn't solve everything!". We

@sekcompsci
sekcompsci / Comparison Espressif ESP MCUs.md
Last active November 15, 2024 03:20 — forked from fabianoriccardi/Comparison Espressif ESP MCUs.md
Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6. Forked from @fabianoriccardi

Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6

A minimal table to compare the Espressif's MCU families.

ESP8266 ESP32 ESP32-S2 ESP32-S3 ESP32-C3 ESP32-C6
Announcement Date 2014, August 2016, September 2019, September 2020, December
@lyallcooper
lyallcooper / toggle-meet-mute.scpt
Last active December 8, 2023 22:14
AppleScript for toggling mute in Google Meet
tell application "Google Chrome"
repeat with w in (windows)
set i to 1 -- tabs are one indexed
repeat with t in (tabs of w)
if URL of t starts with "https://meet.google.com" then
tell tab i of w
-- These selectors may be unstable, but seem to work well now
execute javascript "document.querySelectorAll('[data-is-muted]')[1].click()"
set muted to (execute javascript "document.querySelectorAll('[aria-label=\"Turn on microphone (⌘ + d)\"]').length === 1")
if muted then
@johnathanmay
johnathanmay / logitech-mx-master-3-extras-for-linux-with-logiops.md
Last active November 4, 2024 12:46
How to install and configure PixlOne's logid to program Logitech MX Master 3 buttons on Linux.

Logitech MX Master 3 Extras for Linux With logiops

The Logitech Options program isn't available for Linux, but by a nice guy on GitHub (PixlOne) created an open source project that lets you obtain some of that functionality. It's called logiops. It works in conjunction with the Solaar project as well, which I find especially handy since that shows your available battery life in the system tray and lets you pair/unpair devices with the Logitech Unifying Receiver.

Here are some additional pages with info that I used to generate this documentation:

@Sebazzz
Sebazzz / ACrealityCR6Issue.md
Last active March 10, 2024 08:46
Creality CR-6 issue list (including listing of motherboard issues)

Creality CR-6 issue list

This is an initiative to create an overview of the issues found with the Creality CR-6 SE.

As of this writing (2020-09-19) the large number of the motherboard issues have not been publicly acknowledged. Hopefully this overview forces Creality to acknowledge the issues with the Creality CR-6 SE leveling free 3d printer.

Update 2021-07-17 from Creality

According to Creality all issues should be resolved in the newer models:

Here are the improvements we did as below:

@jvsoest
jvsoest / disableUSBC-PD.sh
Last active March 8, 2023 00:04
Disable USB-C PD on NUC10i5(FNH) to reduce CPU load
# 2020-11-9: Solved in recent Ubuntu updates, not needed anymore, only for historical purposes available.
#
# Script to disable USB-C PD controller with nuc10
# See: https://community.intel.com/t5/Intel-NUCs/NUC10i3-IRQ-problem/td-p/669863?profile.language=it
# https://bugs.launchpad.net/ubuntu/+source/linux/+bug/1883511
processActive=$(pgrep -l irq/65-i2c-INT3 | wc -l)
if [ "$processActive" -gt "0" ]; then
echo "stopping USB-C PD controller"
@HenryJia
HenryJia / pid_cartpole.py
Last active July 15, 2022 17:34
Solving OpenAI's Cartpole with a very simple PID controller in 35 lines
import numpy as np
import gym
def sigmoid(x):
return 1.0 / (1.0 + np.exp(-x))
env = gym.make('CartPole-v1')
desired_state = np.array([0, 0, 0, 0])
desired_mask = np.array([0, 0, 1, 0])
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 24, 2024 16:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d