Created
December 2, 2012 16:32
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
robot.turn(270 - robot.angle); | |
robot.rotateCannon(90 - robot.cannonAbsoluteAngle); | |
robot.clone(); | |
this.options = { | |
cloneInCorrectAngle: false, | |
firing: false | |
}; | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if(this.options.firing){ | |
robot.fire(); | |
robot.ahead(25); | |
robot.fire(); | |
this.options.firing = false; | |
} | |
else{ | |
robot.ahead(25); | |
robot.rotateCannon(25); | |
} | |
if(robot.parentId){ | |
if(!this.options.cloneInCorrectAngle){ | |
robot.turn(90 - robot.angle); | |
robot.rotateCannon(270 - robot.cannonAbsoluteAngle); | |
this.options.cloneInCorrectAngle = true; | |
} | |
} | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turnRight(ev.bearing + 90); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
this.options.firing = true; | |
var robot = ev.robot, scannedRobot = ev.scannedRobot; | |
if (robot.id == scannedRobot.parentId || robot.parentId == scannedRobot.id) { | |
return; | |
} | |
robot.fire(); | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
ev.robot.rotateCannon(ev.bearing - ev.robot.cannonRelativeAngle); | |
ev.robot.fire(); | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot, collidedRobot = ev.collidedRobot; | |
robot.ignore('onRobotCollision') | |
if (ev.bearing > -90 && ev.bearing < 90) { | |
robot.back(100); | |
} else { | |
robot.ahead(100); | |
} | |
if (robot.id != collidedRobot.parentId && robot.parentId != collidedRobot.id) { | |
robot.turnGunRight(ev.bearing - robot.cannonRelativeAngle); | |
robot.turnGunLeft(ev.bearing - robot.cannonRelativeAngle); | |
} | |
robot.listen('onRobotCollision') | |
}; | |
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