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December 13, 2021 13:47
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Forces Unity to refresh and recompile
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// Copyright 2021 Guney Ozsan | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
using System; | |
using UnityEditor; | |
public static class UnityRefresher | |
{ | |
/// <summary> | |
/// Imitates 'Ctrl/Cmd+R' by forcing a refresh-and-recompile by updating | |
/// `Player Settings/Other Settings/Scripting Define Symbols` with a dummy define. However, | |
/// unlike 'Ctrl/Cmd+R' it does not force Package Manager to resolve packages. See discussion on | |
/// http://answers.unity.com/answers/1210416/view.html. | |
/// </summary> | |
public static void RefreshExceptPackages() | |
{ | |
BuildTargetGroup selectedBuildTargetGroup = | |
EditorUserBuildSettings.selectedBuildTargetGroup; | |
string updatedDefines = GetUpdatedDefines(selectedBuildTargetGroup); | |
PlayerSettings.SetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup, | |
updatedDefines); | |
string GetUpdatedDefines(BuildTargetGroup buildTargetGroup) | |
{ | |
const string refreshDefine = "TEMP_UNITY_REFRESH_ENFORCER"; | |
string defines = | |
PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); | |
return defines.Contains(refreshDefine) | |
? GetDefinesWithRefreshDefineRemoved() | |
: GetDefinesWithRefreshDefineAppended(); | |
string GetDefinesWithRefreshDefineRemoved() | |
{ | |
int refreshDefineIndex = | |
defines.IndexOf(refreshDefine, StringComparison.Ordinal); | |
int carriageIndex = refreshDefineIndex; | |
bool endsWithSemicolon = false; | |
while (true) | |
{ | |
carriageIndex++; | |
if (carriageIndex == defines.Length) | |
{ | |
break; | |
} | |
if (defines[carriageIndex] == ';') | |
{ | |
endsWithSemicolon = true; | |
break; | |
} | |
} | |
int refreshDefineLength = carriageIndex - refreshDefineIndex + | |
(endsWithSemicolon ? 1 : 0); | |
return defines.Remove(refreshDefineIndex, refreshDefineLength); | |
} | |
string GetDefinesWithRefreshDefineAppended() | |
{ | |
return defines.Length == 0 | |
? refreshDefine | |
: defines + ";" + refreshDefine; | |
} | |
} | |
} | |
} |
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