Created
February 10, 2012 12:08
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Custom colour library for actionscript, used in gunnmap and astrotour amongst other projects
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//Arthur Gunn 2007, [email protected] | |
package nz.co.gunn.colour { | |
public class Colour { | |
public function Colour () {}; | |
public static function getColourString (colour:uint):String { | |
var string:String = colour.toString(16); | |
while (string.length < 6) string = 0+string; | |
return string; | |
}; | |
public static function colourFromRGB (rgb:RGB):uint { | |
rgb.r = (rgb.r>0xFF)? 0xFF : rgb.r; | |
rgb.g = (rgb.g>0xFF)? 0xFF : rgb.g; | |
rgb.b = (rgb.b>0xFF)? 0xFF : rgb.b; | |
return (rgb.r) << 16 | (rgb.g) << 8 | (rgb.b); | |
}; | |
public static function rgbFromColour (col:uint):RGB { | |
return new RGB( (col >> 16) & 0xFF, | |
(col >> 8) & 0xFF, | |
(col & 0xFF)); | |
}; | |
public static function hsvFromRGB(rgb:RGB):HSV { | |
var h:Number, s:Number, v:Number; | |
var min:Number, max:Number, delta:Number; | |
min = Math.min( rgb.r, rgb.g, rgb.b ); | |
max = Math.max( rgb.r, rgb.g, rgb.b ); | |
v = max; | |
delta = max - min; | |
if( max != 0 ) | |
s = delta / max; | |
else { | |
s = 0; | |
h = -1; | |
return new HSV(h, s, v); | |
} | |
if( rgb.r == max ) h = ( rgb.g - rgb.b ) / delta; // between yellow & magenta | |
else if( rgb.g == max ) h = 2 + ( rgb.b - rgb.r ) / delta; // between cyan & yellow | |
else h = 4 + ( rgb.r - rgb.g ) / delta; // between magenta & cyan | |
h *= 60; | |
if( h < 0 ) h += 360; | |
return new HSV(h, s, v); | |
}; | |
public static function rgbFromHSV(hsv:HSV):RGB { | |
var i:Number; | |
var r:Number, g:Number, b:Number; | |
var f:Number, p:Number, q:Number, t:Number; | |
if( hsv.s == 0 ) { | |
return new RGB(hsv.v, hsv.v, hsv.v); | |
} | |
hsv.h /= 60; // sector 0 to 5 | |
i = Math.floor( hsv.h ); | |
f = hsv.h - i; // factorial part of h | |
p = hsv.v * ( 1 - hsv.s ); | |
q = hsv.v * ( 1 - hsv.s * f ); | |
t = hsv.v * ( 1 - hsv.s * ( 1 - f ) ); | |
switch( i ) { | |
case 0: | |
r = hsv.v; | |
g = t; | |
b = p; | |
break; | |
case 1: | |
r = q; | |
g = hsv.v; | |
b = p; | |
break; | |
case 2: | |
r = p; | |
g = hsv.v; | |
b = t; | |
break; | |
case 3: | |
r = p; | |
g = q; | |
b = hsv.v; | |
break; | |
case 4: | |
r = t; | |
g = p; | |
b = hsv.v; | |
break; | |
default: // case 5: | |
r = hsv.v; | |
g = p; | |
b = q; | |
break; | |
} | |
return new RGB(r, g, b); | |
} | |
public static function combine (col1:uint, col2:uint, ratio:Number, clockwise:Boolean=true):uint { | |
var hsv1:HSV = hsvFromRGB(rgbFromColour(col1)); | |
var hsv2:HSV = hsvFromRGB(rgbFromColour(col2)); | |
if (hsv1.s == 0) hsv1.h = hsv2.h; | |
else if (hsv2.s == 0) hsv2.h = hsv1.h; | |
if (clockwise && hsv1.h > hsv2.h) hsv2.h += 360; | |
else if (!clockwise && hsv2.h > hsv1.h) hsv1.h += 360; | |
var h:Number = (hsv1.h*ratio + hsv2.h*(1-ratio)) % 360; | |
var s:Number = hsv1.s*ratio + hsv2.s*(1-ratio); | |
var v:Number = hsv1.v*ratio + hsv2.v*(1-ratio); | |
return colourFromRGB(rgbFromHSV(new HSV(h, s, v))); | |
}; | |
public static function mix (colour1:uint, colour2:uint, ratio:Number):uint { | |
var rgb1:RGB = rgbFromColour(colour1); | |
var rgb2:RGB = rgbFromColour(colour2); | |
var red:uint = Math.round(rgb1.r*ratio + rgb2.r*(1-ratio)); | |
var green:uint = Math.round(rgb1.g*ratio + rgb2.g*(1-ratio)); | |
var blue:uint = Math.round(rgb1.b*ratio + rgb2.b*(1-ratio)); | |
red = (red>0xFF)? 0xFF : red; | |
green = (green>0xFF)? 0xFF : green; | |
blue = (blue>0xFF)? 0xFF : blue; | |
return colourFromRGB(new RGB(red, green, blue)); | |
}; | |
} | |
} |
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