(Several of these git examples have been extracted from the book 'Pragmatic guide to GIT' of Travis Swicegood )
git config --global user.name "Fernando Guillen"
git config --global user.email "[email protected]"
cd /develop/myrepo
TarGZ = function(){}; | |
// Load and parse archive, calls onload after loading all files. | |
TarGZ.load = function(url, onload, onstream, onerror) { | |
var o = new TarGZ(); | |
o.onload = onload; | |
o.onerror = onerror; | |
o.onstream = onstream; | |
o.load(url); | |
return o; |
# | |
# node ---------------> ~/.nvm/<node-version>/bin/node | |
# node-libraries -----> ~/.node_libraries | |
# node-binaries ------> ~/.node_binaries | |
# | |
aptitude install g++ curl libssl-dev apache2-utils make | |
git clone git://github.com/creationix/nvm.git ~/.nvm | |
vi ~/.bashrc | |
export PATH=$PATH:~/.node_binaries | |
NVM_DIR=$HOME/.nvm |
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc | |
. ~/.bashrc | |
mkdir ~/local | |
mkdir ~/node-latest-install | |
cd ~/node-latest-install | |
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1 | |
./configure --prefix=~/local | |
make install # ok, fine, this step probably takes more than 30 seconds... | |
curl https://www.npmjs.org/install.sh | sh |
(Several of these git examples have been extracted from the book 'Pragmatic guide to GIT' of Travis Swicegood )
git config --global user.name "Fernando Guillen"
git config --global user.email "[email protected]"
cd /develop/myrepo
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Notes |
---|---|---|---|---|---|---|---|
The Render Engine | 1.5.3 | MIT | Cross-browser; extensive API; open-source. 2 | ||||
gameQuery | 0.5.1 | CC BY-SA 2.5 | Designed to be used with jQuery | ||||
gTile | 0.0.1 (2008-07-21) | Tile based | |||||
Akihabara | 1.3 | GPL2/MIT | Classic Repro | Intended for making classic arcade-style games in JS+HTML5 3 | |||
The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4 | |||||
The GMP Javascript Game Engine |
// | |
// this is about parsing-performance of xml/html-parsers | |
// to be more precisely, i just want to look for specific nodes/attributes | |
// | |
// i am testing | |
// | |
// * (htmlparser)[https://github.com/tautologistics/node-htmlparser] | |
// * (html5)[https://github.com/aredridel/html5] | |
// * (sax)[https://github.com/isaacs/sax-js] | |
// * (jsdom)[https://github.com/tmpvar/jsdom] + sizzle/jquery |
// Target API: | |
// | |
// var s = require('net').createStream(25, 'smtp.example.com'); | |
// s.on('connect', function() { | |
// require('starttls')(s, options, function() { | |
// if (!s.authorized) { | |
// s.destroy(); | |
// return; | |
// } | |
// |
// all on one line | |
some.really.long.method.name(foo, bar, baz) | |
// verticalized | |
some.really.long.method.name( foo | |
, bar | |
, baz ) | |
// or, to create more vertical space: | |
some.really.long.method.name( foo |
require.extensions[".json"] = function (module, filename) { | |
module.exports = JSON.parse(require("fs").readFileSync(filename, "utf8")) | |
} |