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function simulateKeyPress(keyCode, eventType) { | |
var eventObj = document.createEventObject | |
? document.createEventObject() | |
: document.createEvent("Events"); | |
if (eventObj.initEvent) { | |
eventObj.initEvent(eventType, true, true); | |
} | |
eventObj.keyCode = keyCode; | |
eventObj.which = keyCode; | |
document.dispatchEvent ? document.dispatchEvent(eventObj) : document.fireEvent("on" + eventType, eventObj); | |
const key = keyCode === 87 ? 'W' : keyCode === 83 ? 'S' : String.fromCharCode(keyCode); | |
console.log(`Simulated ${eventType} event for key ${key}`); | |
} | |
function automateMovementLoop() { | |
function moveLeftAndRight() { | |
simulateKeyPress(87, 'keydown'); | |
setTimeout(function () { | |
simulateKeyPress(87, 'keyup'); | |
setTimeout(function () { | |
simulateKeyPress(83, 'keydown'); | |
setTimeout(function () { | |
simulateKeyPress(83, 'keyup'); | |
setTimeout(function() { | |
randomNumber = getRandomNumberInRange(25000, 30000); | |
console.log(`Random timeout value: ${randomNumber / 1000} seconds`); | |
countdown(randomNumber / 1000); | |
}, 1000); | |
}, 1000); | |
}, 1000); | |
}, 1000); | |
} | |
function getRandomNumberInRange(min, max) { | |
return Math.floor(Math.random() * (max - min + 1) + min); | |
} | |
let randomNumber = getRandomNumberInRange(25000, 30000); | |
console.log(`Random timeout value: ${randomNumber / 1000} seconds`); | |
function countdown(seconds) { | |
console.log(`Next movement in ${seconds} seconds...`); | |
if (seconds > 0) { | |
setTimeout(function () { | |
countdown(seconds - 1); | |
}, 1000); | |
} else { | |
moveLeftAndRight(); | |
} | |
} | |
countdown(0); | |
} | |
automateMovementLoop(); |
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