Created
July 26, 2014 19:34
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A simple, alternative class system for Lua
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return function(name) | |
local class = require(name) | |
local classmt = getmetatable(class) | |
if getmetatable(class) == nil then | |
local props = {unpack(class)} | |
for i = #class, 1, -1 do | |
class[i] = nil | |
end | |
local classmt = {} | |
local instancemt = {__index = class} | |
function classmt:__call(...) | |
local instance = {} | |
for i, property in ipairs(props) do | |
local value = select(i, ...) | |
instance[property] = value | |
end | |
return setmetatable(instance, instancemt) | |
end | |
function instancemt:__tostring() | |
local parts = {name .. '('} | |
for i, property in ipairs(props) do | |
parts[#parts + 1] = tostring(self[property]) | |
parts[#parts + 1] = ', ' | |
end | |
if #props > 0 then | |
parts[#parts] = ')' | |
else | |
parts[#parts + 1] = ')' | |
end | |
return table.concat(parts) | |
end | |
setmetatable(class, classmt) | |
end | |
return class | |
end |
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local getclass = require 'classes' | |
local vector = getclass 'vector' | |
print(vector(2, 7)) | |
local v1 = vector(1, 1) | |
v1:add(vector(-10, -6)) | |
print(v1) |
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local vector = {'x', 'y'} | |
function vector:add(vec) | |
self.x = self.x + vec.x | |
self.y = self.y + vec.y | |
end | |
return vector |
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