Created
March 26, 2011 11:30
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Tic Tac Toe minimax implementation. Import-friendly and easy to extend. heuristic-fluff.py is a more elaborate heuristic. See my blog for why it isn't the default.
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from tictactoe import * | |
class FluffHeuristic(Computer): | |
a = [0, 2, 8, 6] | |
b = [1, 5, 7, 3] | |
def play(self, board): | |
if not self.other.name: | |
for i in range(9): | |
x = board.get(i) | |
if x and x != self: | |
self.other = x | |
break | |
board.play(self.findmove(board), self) | |
def findmove(self, board): | |
if not any(board.inner): #empty board | |
return 0 | |
#the goggles, they do nothing | |
for i in range(9): #win right away? | |
if not board.get(i): | |
b = board.copy() | |
b.play(i, self) | |
if b.winner(): | |
return i | |
for i in range(9): #lose right away? | |
if not board.get(i): | |
b = board.copy() | |
b.play(i, self.other) | |
if b.winner(): | |
return i | |
for i in range(4): #empty corner? (I) | |
if (not board.get(self.a[i]) | |
and not board.get(self.b[i]) | |
and not board.get(self.b[i-1]) | |
and board.get(self.a[i-1]) | |
and board.get(self.a[i-1]) == board.get(self.a[(i+1)%4])): | |
return self.a[i] | |
if not board.get(4): | |
for i in range(4): #empty corner? (II/III) | |
if not board.get(self.a[i]) and board.get(self.a[i-2]): | |
if (not board.get(self.b[i]) | |
and board.get(self.a[i-2]) == board.get(self.a[(i+1)%4])): | |
return self.a[i] | |
if (not board.get(self.b[i-1]) | |
and board.get(self.a[i-2]) == board.get(self.a[i-1])): | |
return self.a[i] | |
for I in range(1, -3, -1): #default to minimax | |
for i in range(9): | |
if not board.get(i): | |
b = board.copy() | |
b.play(i, self) | |
if self.minimax(b, min) > I: | |
return i | |
if __name__ == '__main__': | |
Game(Human('X', "Human"), FluffHeuristic('O', "James")).play() |
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from __future__ import print_function | |
class Board(object): | |
def __init__(self, inner=None): | |
self.inner = inner or [None for x in range(9)] | |
def play(self, position, player): | |
assert(0 <= position < len(self.inner)) | |
if self.inner[position]: | |
return False | |
self.inner[position] = player | |
return True | |
def get(self, position): | |
assert(0 <= position < len(self.inner)) | |
return self.inner[position] | |
def winner(self): | |
return self._hwinner() or self._vwinner() or self._dwinner() | |
def _hwinner(self): | |
I = self.inner | |
for i in range(0,9,3): | |
if I[i] and I[i] == I[i+1] and I[i] == I[i+2]: | |
return I[i] | |
def _vwinner(self): | |
I = self.inner | |
for i in range(3): | |
if I[i] and I[i] == I[i+3] and I[i] == I[i+6]: | |
return I[i] | |
def _dwinner(self): | |
I = self.inner | |
if I[0] and I[0] == I[4] and I[0] == I[8]: | |
return I[0] | |
if I[2] and I[2] == I[4] and I[2] == I[6]: | |
return I[2] | |
def full(self): | |
return all(self.inner) | |
def __str__(self): | |
acc = [] | |
for i, n in enumerate(self.inner): | |
if acc: | |
acc.append(i%3 and ' ' or '\n') | |
acc.append(str(n or i+1)) | |
return ''.join(acc) | |
def copy(self): | |
return Board(self.inner[:]) | |
class Player(object): | |
def __init__(self, color, name): | |
self.color = color | |
self.name = name | |
def __str__(self): | |
return self.color | |
def play(self, board): | |
raise NotImplementedError | |
class Human(Player): | |
def play(self, board): | |
print(board) | |
i = 0 | |
while i < 1 or i > 9 or board.get(i - 1): | |
i = raw_input(self.name + ": ") | |
i = i.isdigit() and int(i) or 0 | |
board.play(i - 1, self) | |
class Computer(Player): | |
other = Player(None, None) | |
def play(self, board): | |
if not self.other.name: | |
for i in range(9): | |
x = board.get(i) | |
if x and x != self: | |
self.other = x | |
break | |
for I in range(1, -3, -1): | |
for i in range(9): | |
if not board.get(i): | |
b = board.copy() | |
b.play(i, self) | |
if self.minimax(b, min) > I: | |
board.play(i, self) | |
return | |
def minimax(self, board, f): | |
if board.winner(): | |
return board.winner() == self and 1 or -1 | |
if board.full(): | |
return 0 | |
m = f == min and 1 or -1 | |
for p in range(9): | |
if not board.get(p): | |
b = board.copy() | |
b.play(p, f == min and self.other or self) | |
m = f(m, self.minimax(b, f == min and max or min)) | |
if m == (f == min and -1 or 1): | |
return m | |
return m | |
class Heuristic(Computer): | |
def play(self, board): | |
if not self.other.name: | |
for i in range(9): | |
x = board.get(i) | |
if x and x != self: | |
self.other = x | |
break | |
board.play(self.findmove(board), self) | |
def findmove(self, board): | |
if not any(board.inner): #empty board | |
return 0 | |
for I in range(1, -3, -1): #default to minimax | |
for i in range(9): | |
if not board.get(i): | |
b = board.copy() | |
b.play(i, self) | |
if self.minimax(b, min) > I: | |
return i | |
class Game(object): | |
def __init__(self, *players): | |
self.players = list(players) | |
self.board = Board() | |
def play(self): | |
while not self.board.winner() and not self.board.full(): | |
p = self.players.pop(0) | |
p.play(self.board) | |
self.players.append(p) | |
if self.board.winner(): | |
print(self.board.winner().name, "wins!") | |
else: | |
print("Draw.") | |
print(self.board) | |
if __name__ == '__main__': | |
Game(Human('X', "Human"), Heuristic('O', "James")).play() |
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