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June 21, 2017 06:13
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Python/Pygame script to flip an image X or Y by Rects and save to disk
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import pygame | |
import sys | |
def surfaceFlip(img,w,h, fx, fy): | |
r = img.get_rect() | |
target = pygame.Surface( r.size, 0, img ) | |
tmp = pygame.Surface( (w,h), 0, img) | |
ix, iy = r.width/w, r.height/h | |
dst = pygame.Rect(0,0,w,h) | |
r.topleft = (0,0) | |
r.size = (w,h) | |
for y in range(0,iy): | |
r.left = 0 | |
for x in range(0,ix): | |
tmp.blit(img, dst,r) | |
tmp = pygame.transform.flip(tmp,fx,fy) | |
target.blit(tmp,r) | |
tmp.fill( (0,0,0,0) ) | |
r.left += w | |
r.top += h | |
return target | |
if __name__ == '__main__': | |
if len(sys.argv) < 5: | |
print "flip.py <file> <tile_w> <tile_h> <x|y>" | |
exit() | |
file = sys.argv[1] | |
w, h = sys.argv[2], sys.argv[3] | |
o = sys.argv[4] | |
img = pygame.image.load(file) | |
dst = None | |
fx, fy = False, False | |
if o=="x": | |
fx, fy = True, False | |
elif o=="y": | |
fx, fy = False, True | |
if fx or fy: | |
dst = surfaceFlip(img, int(w), int(h), fx, fy) | |
if dst: | |
pygame.image.save(dst,file+"_flipped"+o+".png") | |
else: | |
print "No orientation? x|y" |
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