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@gyakoo
Created August 25, 2015 20:42
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Snippet to report all resource leaks in DX11
ID3D11Debug* pDebug=NULL;
HRESULT hr=m_pDevice->QueryInterface(__uuidof(ID3D11Debug), (void**)&pDebug);
m_pDevice->Release(); // report after device release (?)
if (SUCEEDED(hr))
{
pDebug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
}
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