Created
July 18, 2015 06:37
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struct gyShape2D | |
{ | |
void CreateRect( gyv2f& lefttop, gyv2f& size ) | |
{ | |
gyVertexElement elements[] = | |
{ | |
gyVertexElement( VES_POSITION, 0, FMT_R32G32B32A32_F, 0 ), | |
}; | |
auto& rf = gyGetRendererFactory(); | |
vl = rf.CreateVertexLayout(elements,1); | |
mb = rf.CreateMeshBuffer(vl, PT_TRILIST); | |
gyMeshBuffer* pMb; | |
if ( pMb = rf.LockMeshBuffer(mb) ) | |
{ | |
float values[6*4] = {0}; | |
gyv2 lt( -size.x*0.5f, size.y*0.5f ); | |
gyMath::TriangulateRect( lt, size, values, sizeof(float)*4 ); | |
pMb->CreateVertices(6, values); | |
rf.UnlockMeshBuffer(mb); | |
} | |
lefttop.x += size.x*0.5f; | |
lefttop.y -= size.y*0.5f; | |
gyMath::MatrixTranslation(&transform, lefttop); | |
} | |
void Draw(gyRenderCommandBuffer& cmdBuf, uint32_t color) | |
{ | |
// we asume vs/ps and cb are set outside | |
cmdBuf.SetInputLayout(vl); | |
cmdBuf.SetMeshBuffers(&mb,1); | |
cmdBuf.Draw(); | |
} | |
void Destroy() | |
{ | |
gyGetRendererFactory().ReleaseResource(mb); | |
gyGetRendererFactory().ReleaseResource(vl); | |
} | |
gymat44 transform; | |
gyIDVertexLayout vl; | |
gyIDMeshBuffer mb; | |
}; | |
class LevelRenderer : public gyRenderContext | |
{ | |
public: | |
gyIDTexture stones; | |
gyIDSamplerState sstate; | |
gyIDBlendState bstate; | |
gyShape2D shape; | |
gyShaderTechnique shapeTech; | |
gymat44 viewmat; | |
gymat44 projmat; | |
LevelRenderer() | |
{ | |
SetName( "LevelRenderer" ); | |
auto& rf = gyGetRendererFactory(); | |
stones = rf.CreateTexture(TT_TEXTURE2D,"stones.jpg"); | |
sstate = rf.CreateSamplerState(FT_ANISOTROPIC, AD_BORDER, AD_BORDER, AD_BORDER); | |
bstate = rf.CreateBlendState(false, BLEND_SRC_ALPHA, BLEND_INV_SRC_ALPHA, BLENDOP_ADD); | |
int64_t readBytes = gyFileSystemHelper::FileReadToEnd("base/Shape.fx",gyGetBigStackChunkST(), gyGetBigStackChunkSTSize()); | |
if ( readBytes > 0 ) | |
{ | |
gyShaderSourceDesc desc[]={ {SM_40, "VS", gyGetBigStackChunkST(), (uint32_t)readBytes}, {SM_40, "PS", gyGetBigStackChunkST(), (uint32_t)readBytes} }; | |
gyShaderType types[] = { ST_VERTEXSHADER, ST_PIXELSHADER }; | |
if ( rf.CreateShaderTechnique(&shapeTech, desc, types, 3) == R_OK ) | |
shape.CreateRect( gyv2f(-50.0f,10.0f), gyv2f(20.0f,20.0f) ); | |
} | |
viewmat = gymat44::IDENTITY(); | |
gyMath::MatrixOrthographicProjection(&projmat, -50.0f, 50.0f, 50.0f, -50.0f, -1.0f, 1.0f); | |
gyShaderConstantBuffer* pCB; | |
pCB = rf.LockShader( shapeTech.GetStageShader(ST_VERTEXSHADER) )->GetConstantBuffer(); | |
pCB->SetConstantValue( pCB->FindConstantIndexByName("g_matP"), projmat.data, 16 ); | |
pCB->SetConstantValue( pCB->FindConstantIndexByName("g_matV"), viewmat.data, 16 ); | |
pCB = rf.LockShader( shapeTech.GetStageShader(ST_PIXELSHADER) )->GetConstantBuffer(); | |
float scolor[4]={1.0f,1,0,0.1f}; | |
pCB->SetConstantValue( pCB->FindConstantIndexByName("g_color"), scolor, 4 ); | |
} | |
gy_override void Destroy() | |
{ | |
auto& rf = gyGetRendererFactory(); | |
rf.ReleaseResource(stones); | |
rf.ReleaseResource(sstate); | |
rf.ReleaseResource(bstate); | |
shapeTech.Destroy(); | |
shape.Destroy(); | |
} | |
gy_override void OnRender() | |
{ | |
GY_PERFMARKER_SCOPE("LevelRenderer"); | |
gyRenderer& renderer = gyGetRenderer(); | |
gyRenderCommandBuffer& cmdBuf = renderer.GetRenderConmmandBuffer(renderCommandBufferId); | |
gyShaderConstantBuffer* pCB = gyGetRendererFactory().LockShader( shapeTech.GetStageShader(ST_VERTEXSHADER) )->GetConstantBuffer(); | |
pCB->SetConstantValue( pCB->FindConstantIndexByName("g_matM"), shape.transform.data, 16 ); | |
float ccolor[4]; | |
gyColor_PackedRGBAToFloatRGBA(0x779ecbff,ccolor); | |
cmdBuf.ClearRenderTarget( NULL, 0, CS_CLEAR_ALL, ccolor); | |
cmdBuf.DrawQuadScreen(stones,sstate); | |
cmdBuf.SetBlendState(bstate); | |
cmdBuf.SetVSShader( shapeTech.GetStageShader(ST_VERTEXSHADER) ); | |
cmdBuf.SetVSShaderCB(shapeTech.GetStageShader(ST_VERTEXSHADER)); | |
cmdBuf.SetPSShader( shapeTech.GetStageShader(ST_PIXELSHADER) ); | |
cmdBuf.SetPSShaderCB( shapeTech.GetStageShader(ST_PIXELSHADER) ); | |
shape.Draw(cmdBuf, 0x779ecbff); | |
} | |
protected: | |
}; |
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