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Iterate through all materials in all static instances in a Zone in Havok Anarchy
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// Iterate through all materials in all static instances in a Zone | |
{ | |
VisZoneResourceManager_cl &mgr = VisZoneResourceManager_cl::GlobalManager(); | |
// iterate through all zones | |
for (int i=mgr.GetResourceCount()-1; i >= 0; i--) | |
{ | |
VisZoneResource_cl *pZone = mgr.GetZoneByIndex(i); | |
if (!pZone || !pZone->m_bHandleZone || pZone->IsMissing()) continue; | |
// for all objects in the zone | |
VisTypedEngineObject_cl* pObj=NULL; | |
for ( int z = 0; z < pZone->m_ZoneObjects.GetSize(); ++z ) | |
{ | |
pObj = pZone->m_ZoneObjects.Get(z); | |
if ( !pObj ) continue; | |
// if it's a static object... (can be others like VLogicGraph, vHavokResourceShape...) | |
if ( pObj->IsOfType(V_RUNTIME_CLASS(VisStaticMeshInstance_cl)) ) | |
{ | |
VisStaticMeshInstance_cl* meshInst = vstatic_cast<VisStaticMeshInstance_cl*>(pObj); | |
// for all materials in this static mesh | |
VisSurface_cl** materials = meshInst->GetMesh()->GetSurfaceArray(); | |
int count = meshInst->GetMesh()->GetSurfaceCount(); | |
for ( int s = 0; s < count; ++s ) | |
{ | |
VisSurface_cl* mat = materials[s]; | |
// to do: inspect material! | |
} | |
} | |
} | |
} | |
} |
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