Created
November 12, 2009 12:50
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package canvas | |
import "image" | |
func minmax(a, b int) (min, max int, reversed bool) { | |
if a < b { | |
min = a; | |
max = b; | |
reversed = false; | |
} else { | |
max = a; | |
min = b; | |
reversed = true; | |
} | |
return; | |
} | |
type Color32 uint32 | |
func (p Color32) RGBA() (r, g, b, a uint32) { | |
x := uint32(p); | |
a = x >> 24; | |
a |= a << 8; | |
a |= a << 16; | |
r = (x >> 16) & 0xFF; | |
r |= r << 8; | |
r |= r << 16; | |
g = (x >> 8) & 0xFF; | |
g |= g << 8; | |
g |= g << 16; | |
b = x & 0xFF; | |
b |= b << 8; | |
b |= b << 16; | |
return; | |
} | |
type CanvasImage struct { | |
Pixel [][]Color32; | |
} | |
func (m *CanvasImage) At(x, y int) image.Color { | |
return m.Pixel[y][x]; | |
} | |
func (m *CanvasImage) Height() int { | |
return len(m.Pixel); | |
} | |
func (m *CanvasImage) Width() int { | |
if len(m.Pixel) == 0 { | |
return 0 | |
} | |
return len(m.Pixel[0]); | |
} | |
func EmptyCanvasImage(dx, dy int, fillColor Color32) *CanvasImage { | |
pix := make([][]Color32, dy); | |
linear := make([]Color32, dx*dy); | |
for i := range pix { | |
pix[i] = linear[dx*i : dx*(i+1)]; | |
for k := range pix[i] { | |
pix[i][k] = fillColor; | |
} | |
} | |
return &CanvasImage{pix}; | |
} | |
func (m *CanvasImage) SetAt(x, y int, c Color32) { | |
m.Pixel[y][x] = c; | |
} | |
func (m *CanvasImage) DrawVerticalLine(x1, y1, length int, c Color32) { | |
for y := 0;y < length;y++ { | |
m.SetAt(x1, y1+y, c); | |
} | |
} | |
func (m *CanvasImage) DrawLine(x1, y1, x2, y2 int, c Color32) { | |
x_min, x_max, xrev := minmax(x1, x2); | |
y_min, y_max, yrev := minmax(y1, y2); | |
dx := x_max - x_min; | |
dy := y_max - y_min; | |
if dx == 0 { | |
m.DrawVerticalLine(x_min, y_min, dy, c); | |
return; | |
} | |
e := 0; | |
if dy < dx { | |
var ys, y int; | |
if xrev==yrev {y = y_min; ys = 1;} else {y = y_max; ys = -1;} | |
for x := x_min;x <= x_max;x++ { | |
e += dy; | |
if (e > dx) { | |
e -= dx; | |
y += ys; | |
} | |
m.SetAt(x, y, c); | |
} | |
} else { | |
var xs, x int; | |
if yrev==xrev {x = x_min; xs = 1;} else {x = x_max; xs = -1;} | |
for y := y_min;y <= y_max;y++ { | |
e += dx; | |
if (e > dy) { | |
e -= dy; | |
x += xs; | |
} | |
m.SetAt(x, y, c); | |
} | |
} | |
} | |
func (m *CanvasImage) ColorModel() image.ColorModel { | |
return ColorModel | |
} | |
func makeColor(r, g, b, a uint32) Color32 { | |
return Color32(a>>24<<24 | r>>24<<16 | g>>24<<8 | b>>24) | |
} | |
func toColor(color image.Color) image.Color { | |
if c, ok := color.(Color32); ok { | |
return c | |
} | |
return makeColor(color.RGBA()); | |
} | |
var ColorModel = image.ColorModelFunc(toColor) | |
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