Created
May 7, 2020 06:33
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Save Data as JSON using Odin Serializer
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// Created by h1ddengames | |
using System; | |
using System.IO; | |
using System.Collections.Generic; | |
using Sirenix.OdinInspector; | |
using UnityEngine; | |
using Sirenix.Serialization; | |
namespace h1ddengames { | |
public class SerializationTool : SerializedMonoBehaviour { | |
#region Exposed Fields | |
public string savePath = "save.txt"; | |
public List<EntityStats> allStats = new List<EntityStats>(); | |
public EntityStats stats = new EntityStats(); | |
#endregion | |
#region Private Fields | |
#endregion | |
#region Getters/Setters/Constructors | |
#endregion | |
#region My Methods | |
public void Start() { | |
Debug.Log($"{Application.persistentDataPath}/{savePath}"); | |
} | |
[Button] | |
public void SaveStateWithFile() { | |
if(string.IsNullOrEmpty(savePath)) { | |
savePath = "save.txt"; | |
} | |
string fullSavePath = $"{Application.persistentDataPath}/{savePath}"; | |
byte[] bytes = SerializationUtility.SerializeValue(allStats, DataFormat.JSON); | |
File.WriteAllBytes(fullSavePath, bytes); | |
} | |
[Button] | |
public void LoadStateWithFile() { | |
string fullSavePath = $"{Application.persistentDataPath}/{savePath}"; | |
byte[] bytes = File.ReadAllBytes(fullSavePath); | |
allStats = SerializationUtility.DeserializeValue<List<EntityStats>>(bytes, DataFormat.JSON); | |
} | |
#endregion | |
#region Unity Methods | |
#endregion | |
#region Helper Methods | |
#endregion | |
} | |
[Serializable] | |
public class EntityStats { | |
public int hp; | |
public int mp; | |
public float strength; | |
public float intelligence; | |
public float luck; | |
public float dexterity; | |
public int min; | |
public int max; | |
public bool isSet; | |
} | |
} |
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