- Project (bottom): Game assets (sprites, sounds, scripts, fonts...)
- Hierarchy (left): Assets in scene (i.e. current level)
- Inspector (right): Edit game object (position, rotation, scale, and to add components)
- Coordinate system: Left-handed with y-up
- Game objects: Scene objects (characters, props, scenery, camera...)
- Components: Functional part of a game object, e.g. SpriteRenderer (A game objects can have multiple components)
- Script class: Blueprint for creating a new component
- Prefab: Game object with its components (better for instancing)
- Coroutine: Function executed over multiple frames
- Rigid body: Component that allows a game object to be affected by gravity & other forces
- Collider: A component that defines object's physical shape for the purpose of collisions
- Kinematic Rigid body: is not affected by gravity & forces, its motion being controlled by transform variable or by animation