- Find your best zone
- Make sure the lenses are clean and wipe them with a microfiber cloth
- Take your time to find the best IPD setting
- Learn to adjust the headset and straps properly
- Do some testing if you wear glasses
- clean your glasses!
- make sure your eyes are not dry as that affects vision (i.e. hydration/blink more/eye drops)
- Increase texture size
- cut down on “god rays”: Settings ➜ Device ➜ Night Display
""" | |
stable diffusion dreaming | |
creates hypnotic moving videos by smoothly walking randomly through the sample space | |
example way to run this script: | |
$ python stablediffusionwalk.py --prompt "blueberry spaghetti" --name blueberry | |
to stitch together the images, e.g.: | |
$ ffmpeg -r 10 -f image2 -s 512x512 -i blueberry/frame%06d.jpg -vcodec libx264 -crf 10 -pix_fmt yuv420p blueberry.mp4 |
# `adb` commands to call for capturing high-res videos on Oculus VR headsets | |
# | |
# Usage: | |
# | |
# curl https://gist.githubusercontent.com/cvan/54535a41db8a67d0370971f6e393675d/raw/c2183adf4bf0e85edc422a13599eba54e62ee473/video-setprop.sh > /tmp/oculusvr-video-setup.sh | |
# chmod +x /tmp/oculusvr-video-setup.sh | |
# ./tmp/oculusvr-video-setup.sh | |
# | |
# Source: modified from https://github.com/MozillaReality/FirefoxReality/wiki/Tips-for-recording-videos | |
# |
by Kent Bye, Voices of VR Podcast
This is a guide meant for VR developers and modders to use some of the VConsole commands and 2D tools for navigating Half-Life: Alyx for the purpose of modding and exploring the experiential design of this VR experience. The experience is best when experienced in VR, but there are some things that are actually easier and better to do in 2D if you're intention is to analyze how some of the maps and experiences were put together.
You need to add this to you Properties (Right Click on HL:A), and then "Set Launch Options" -console -vconsole -dev
1. Install the embedded Android SDK and copy the file `adb` to `adb.exe` e.g: | |
``` | |
cd /Applications/Unity/Hub/Editor/****/PlaybackEngines/AndroidPlayer/SDK/platform-tools/ | |
cp adb adb.exe | |
``` | |
2. Apply the following diff to the Oculus Integration asset. | |
3. Navigate to Oculus > OVR Build > OVR Scene Quick Preview |
We'll be creating a new Virtual Machine on Microsoft's cloud platform, Azure. The VM will have a beefy GPU just like a home computer so it can be used for playing games.
- Go to [the Azure portal][azure] and sign up or log in.
- If you are on a Free account, first go to Subscriptions and upgrade it to a Pay-as-you-go plan. Don't worry, you will get to keep any free credits you have. Azure's interface is a bit slow so this will take a minute.
The first time you have to set it up with a cable. The Oculus Quest has a USB-C port (the one used for charging). Use this to connect to your computer.
Your Quest needs to be in Developer mode. This is super easy, just open your companion app on your phone and go to Settings and enable Developer