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@haakov
Created April 1, 2017 13:36
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Unity3D FPS Controller
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FpsController : MonoBehaviour {
public float mouseSensitivityX = 1.0f;
public float mouseSensitivityY = 1.0f;
public float walkSpeed = 10.0f;
Vector3 moveAmount;
Vector3 smoothMoveVelocity;
Transform cameraT;
float verticalLookRotation;
Rigidbody rigidbodyR;
float jumpForce = 250.0f;
bool grounded;
public LayerMask groundedMask;
bool cursorVisible;
// Use this for initialization
void Start () {
cameraT = Camera.main.transform;
rigidbodyR = GetComponent<Rigidbody> ();
LockMouse ();
}
// Update is called once per frame
void Update () {
// rotation
transform.Rotate (Vector3.up * Input.GetAxis ("Mouse X") * mouseSensitivityX);
verticalLookRotation += Input.GetAxis ("Mouse Y") * mouseSensitivityY;
verticalLookRotation = Mathf.Clamp (verticalLookRotation, -60, 60);
cameraT.localEulerAngles = Vector3.left * verticalLookRotation;
// movement
Vector3 moveDir = new Vector3 (Input.GetAxisRaw ("Horizontal"), 0, Input.GetAxisRaw ("Vertical")).normalized;
Vector3 targetMoveAmount = moveDir * walkSpeed;
moveAmount = Vector3.SmoothDamp (moveAmount, targetMoveAmount, ref smoothMoveVelocity, .15f);
// jump
if (Input.GetButtonDown ("Jump")) {
if (grounded) {
rigidbodyR.AddForce (transform.up * jumpForce);
}
}
Ray ray = new Ray (transform.position, -transform.up);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 1 + .1f, groundedMask)) {
grounded = true;
}
else {
grounded = false;
}
/* Lock/unlock mouse on click */
if (Input.GetMouseButtonUp (0)) {
if (!cursorVisible) {
UnlockMouse ();
} else {
LockMouse ();
}
}
}
void FixedUpdate() {
rigidbodyR.MovePosition (rigidbodyR.position + transform.TransformDirection (moveAmount) * Time.fixedDeltaTime);
}
void UnlockMouse() {
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
cursorVisible = true;
}
void LockMouse() {
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
cursorVisible = false;
}
}
@3vandev
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3vandev commented Sep 4, 2023

YOINK

@AjoloteBlueDev
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nice fps code you have here...
OUR CODE

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