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Motion light blueprint
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blueprint: | |
name: Motion-activated Light with illuminance | |
description: Turn on a light when motion is detected and illuminance is below a set Lux level. | |
domain: automation | |
input: | |
motion_entity: | |
name: Motion Sensor | |
selector: | |
entity: | |
domain: binary_sensor | |
device_class: motion | |
lux_entity: | |
name: Illuminance Sensor | |
selector: | |
entity: | |
domain: sensor | |
device_class: illuminance | |
lux_level: | |
name: Illuminance level | |
description: If lux is below this value and motion is detected, the light will turn on. | |
default: 15 | |
selector: | |
number: | |
min: 0 | |
max: 100 | |
light_target: | |
name: Light | |
selector: | |
target: | |
entity: | |
domain: light | |
no_motion_wait: | |
name: Wait time | |
description: Time to leave the light on after last motion is detected. | |
default: 300 | |
selector: | |
number: | |
min: 0 | |
max: 3600 | |
unit_of_measurement: seconds | |
time_based: | |
name: "Restrict by time" | |
description: "Only turn on lights between the start and end times." | |
default: false | |
selector: | |
boolean: {} | |
start_time: | |
name: Start Time | |
default: "22:00" | |
selector: | |
time: {} | |
end_time: | |
name: End Time | |
default: "08:00" | |
selector: | |
time: {} | |
disable_entity: | |
name: Disable entity | |
description: Binary sensor or input boolean that when on disables the updating of lights. | |
selector: | |
entity: | |
fire_forget: | |
name: "Fire and forget" | |
description: "Only turn on lights, never turn them off." | |
default: false | |
selector: | |
boolean: {} | |
mode: single | |
max_exceeded: silent | |
variables: | |
time_based: !input time_based | |
fire_forget: !input fire_forget | |
trigger: | |
- platform: state | |
entity_id: !input motion_entity | |
from: "off" | |
to: "on" | |
id: 'motion_on' | |
- platform: state | |
entity_id: !input motion_entity | |
from: "on" | |
to: "off" | |
for: !input no_motion_wait | |
id: 'motion_off' | |
- platform: numeric_state | |
entity_id: !input lux_entity | |
below: !input lux_level | |
id: 'below_lux' | |
condition: | |
- condition: state | |
entity_id: !input disable_entity | |
state: "off" | |
- or: | |
- not: | |
- condition: template | |
value_template: '{{ time_based }}' | |
- and: | |
- condition: template | |
value_template: '{{ time_based }}' | |
- condition: time | |
after: !input start_time | |
before: !input end_time | |
action: | |
- if: | |
- or: | |
- and: | |
- condition: trigger | |
id: 'motion_on' | |
- condition: numeric_state | |
entity_id: !input lux_entity | |
below: !input lux_level | |
- and: | |
- condition: trigger | |
id: 'below_lux' | |
- condition: state | |
entity_id: !input motion_entity | |
state: 'on' | |
then: | |
- service: light.turn_on | |
target: !input light_target | |
else: | |
- condition: trigger | |
id: 'motion_off' | |
- not: | |
- condition: template | |
value_template: '{{ fire_forget }}' | |
- service: light.turn_off | |
target: !input light_target |
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