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PyGame / Twisted integration with fixed fps screen updating and fast as possible event processing.
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#!/usr/bin/env python | |
from twisted.internet import reactor | |
from twisted.internet.task import LoopingCall, Cooperator | |
import pygame | |
import pygame.font | |
pygame.display.init() | |
pygame.font.init() | |
count = 0 | |
screen = pygame.display.set_mode((300, 300), 0) | |
font = pygame.font.Font(pygame.font.match_font("", True), 72) | |
def update_screen(): | |
global count, screen, font | |
screen.fill((0, 0, 0)) | |
fs = font.render(str(count), True, (255, 255, 255)) | |
fss = fs.get_rect() | |
fss.center = (150, 150) | |
screen.blit(fs, fss) | |
pygame.display.flip() | |
count += 1 | |
if count == 1000: | |
count = 0 | |
def process_event(): | |
while True: | |
for e in pygame.event.get(): | |
if e.type != pygame.NOEVENT: | |
print e | |
yield | |
# Locked to fixed FPS | |
lc = LoopingCall(update_screen) | |
lc.start(1.0 / 30) | |
coop = Cooperator() | |
coop.coiterate(process_event()) | |
reactor.run() |
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