This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# This script updates plugin code to apply some pre-build transformations. | |
# | |
param() | |
$ErrorActionPreference = "Stop" | |
$FileNsIdRegex = [regex]"REDPOINT_EOS_FILE_NS_ID\((\s*)([`$A-Za-z0-9_:/]+)(\s*,\s*)([A-Za-z0-9_:]+)(\s*)\)" | |
$FileNsExportRegex = [regex]"REDPOINT_EOS_FILE_NS_EXPORT\((\s*)([`$A-Za-z0-9_:/]+)(\s*,\s*)([A-Za-z0-9_:]+)(\s*,\s*)([A-Za-z0-9_:]+)(\s*)\)" | |
$FileNsForwardDeclRegex = [regex]"REDPOINT_EOS_FILE_NS_FORWARD_DECLARE_CLASS\((\s*)([`$A-Za-z0-9_:/]+)(\s*,\s*)([A-Za-z0-9_:]+)(\s*,\s*)([A-Za-z0-9_:]+)(\s*)\)" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using EnvDTE; | |
using EnvDTE80; | |
public class C : VisualCommanderExt.ICommand | |
{ | |
public void Run(EnvDTE80.DTE2 DTE, Microsoft.VisualStudio.Shell.Package package) | |
{ | |
foreach (EnvDTE.Document document in DTE.Documents) | |
{ | |
document.Activate(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Imports EnvDTE | |
Imports EnvDTE80 | |
Imports Microsoft.VisualBasic | |
Public Class C | |
Implements VisualCommanderExt.ICommand | |
Sub Run(DTE As EnvDTE80.DTE2, package As Microsoft.VisualStudio.Shell.Package) Implements VisualCommanderExt.ICommand.Run |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"UETVersion": "BleedingEdge", | |
"Type": "Engine", | |
"Distributions": [ | |
{ | |
"Name": "Default", | |
"Source": { | |
"Type": "git", | |
"Repository": "[email protected]:EpicGames/UnrealEngine", | |
"Ref": "5.2.1-release", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
variables: | |
GIT_SUBMODULE_STRATEGY: recursive | |
master: | |
stage: build | |
tags: | |
- redpoint-games-windows | |
script: | |
- .\Build.ps1 -ProjectName "MinuteOfMayhem" -EngineVersion "4.24" -DiscordApplicationId "" -DiscordBotToken "" -DiscordReleaseBranch "" | |
- Write-Output "Finalising..." |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
call "GetMSBuildPath.bat" | |
cd ../../ | |
%MSBUILD_EXE% /nologo /verbosity:quiet Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj /property:Configuration=Development /property:Platform=AnyCPU |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"globals" : | |
{ | |
"alwaysShowTabs" : true, | |
"defaultProfile" : "{0caa0dad-35be-5f56-a8ff-afceeeaa6101}", | |
"initialCols" : 200, | |
"initialRows" : 40, | |
"keybindings" : | |
[ | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
It captures the UpdateBlockPacket message for the actual 200, 0, 200 block, and detects it's runtime entity ID as 2231: | |
INFO 2019-07-06 15:38:33,064 [games.redpoint.App.main()][ConditionalCommandNode.java:73] : on success: switching to success node | |
WARN 2019-07-06 15:38:33,086 [Network Listener - #2][PapyrusBot.java:272] : Found bed, it's runtime entity ID is 2231 | |
DEBUG 2019-07-06 15:38:33,086 [Network Listener - #2][DefaultBatchHandler.java:27] : Unhandled packet for /34.94.110.9:19132: BlockEntityDataPacket(blockPosition=(200, 0, 200), data=TAG_Compound: 6 entries | |
( | |
TAG_Byte("color"): 14 | |
TAG_Int("x"): 200 | |
TAG_Int("y"): 0 | |
TAG_Byte("isMovable"): 1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
export const BlahEditor = IsValidatableComponent(class BlahEditor extends React.Component<ValidationProps, {}> { | |
constructor(props: ValidationProps, context: IContext) { | |
super(props, context); | |
this.state = { }; | |
} | |
render() { | |
// TODO | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright Redpoint Games 2018, MIT Licensed. | |
#include "GameManager.h" | |
#include "Engine.h" | |
UGameManager::UGameManager(const FObjectInitializer& ObjectInitializer) | |
: Super(ObjectInitializer) | |
{ | |
} |
NewerOlder