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saveId attempts deaths deathPercentage
perfect_03 1200 1190 99.17
perfect_07 647 639 98.76
perfect_04 521 512 98.27
user:938780030 57 56 98.25
finesse_03 485 476 98.14
perfect_05 331 324 97.89
lasers_03 432 422 97.69
perfect_02 323 315 97.52
perfect_06 277 270 97.47
saveId attempts deaths deathPercentage
user:938780030 57 56 98.25
user:948702622 48 46 95.83
user:929353991 17 16 94.12
user:945479584 23 21 91.3
user:915303010 11 10 90.91
user:943973269 12 10 83.33
user:950292651 11 9 81.82
user:935493998 4 3 75.0
user:943965936 3 2 66.67
saveId players
Tutorial 1: Dimension Jump 720
Tutorial 2: Move 705
Tutorial 3: Platforms 680
Tutorial 4: Dimensions 656
Tutorial 5: Control 635
Tutorial 6: Do Not Touch 602
Tutorial 7: Flip Flop 581
Tutorial 8: They Change 570
Tutorial 9: Tempramental 562
@hach-que
hach-que / BuildLighting.ps1
Created January 14, 2018 08:17
Automating lighting builds in Unreal Engine 4.18
$ContentPath = "$PSScriptRoot\Content\Levels".Replace("\", "/")
$process = Start-Process `
-FilePath "C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe" `
-ArgumentList @(
"$PSScriptRoot\MinuteOfMayhem.uproject",
"-run=resavepackages",
"-buildtexturestreaming",
"-buildlighting",
"-MapsOnly",
"-ProjectOnly",
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include "libzt.h"
#include <inttypes.h>
#if defined(_WIN32)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Ws2def.h>
#include <stdint.h>
#include <windows.h>