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// Copyright Redpoint Games 2018, MIT Licensed. | |
#include "GameManager.h" | |
#include "Engine.h" | |
UGameManager::UGameManager(const FObjectInitializer& ObjectInitializer) | |
: Super(ObjectInitializer) | |
{ | |
} |
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// Copyright Redpoint Games 2018, All Rights Reserved. | |
#include "CharacterAttributeSet.h" | |
void UCharacterAttributeSet::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const | |
{ | |
// Clamp health value. | |
if (Attribute == HealthAttribute()) | |
{ |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#include <thread> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#include <thread> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#include <thread> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#include <thread> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> | |
#include <windows.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> | |
#include <windows.h> |
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> | |
#include <windows.h> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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#include <stdio.h> | |
#include "libzt.h" | |
#include <inttypes.h> | |
#if defined(_WIN32) | |
#include <WinSock2.h> | |
#include <WS2tcpip.h> | |
#include <Ws2def.h> | |
#include <stdint.h> | |
#include <windows.h> |