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InputHandler
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR.ARFoundation; | |
public class InputManager : MonoBehaviour | |
{ | |
public GameObject AR_object; | |
public Camera AR_Camera; | |
public ARRaycastManager raycastManager; | |
public List<ARRaycastHit> hits = new List<ARRaycastHit>(); | |
private bool spawned = false; | |
private GameObject SpawnedObject; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
public void SpawnButton() | |
{ | |
if(spawned) | |
{ | |
SpawnedObject.SetActive(false); | |
spawned = false; | |
} | |
else | |
{ | |
SpawnObject(AR_object); | |
} | |
} | |
public void SpawnButton2() | |
{ | |
if (spawned) | |
{ | |
SpawnedObject.SetActive(false); | |
spawned = false; | |
} | |
else | |
{ | |
SpawnObject(AR_object); | |
} | |
} | |
public void SpawnButton3() | |
{ | |
if (spawned) | |
{ | |
SpawnedObject.SetActive(false); | |
spawned = false; | |
} | |
else | |
{ | |
SpawnObject(AR_object); | |
} | |
} | |
public void SpawnObject(GameObject AR_object) | |
{ | |
Ray ray = AR_Camera.ScreenPointToRay(Input.mousePosition); | |
if (raycastManager.Raycast(ray, hits)) | |
{ | |
Pose pose = hits[0].pose; | |
SpawnedObject = Instantiate(AR_object, pose.position, pose.rotation); | |
spawned = true; | |
} | |
} | |
} |
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