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Pokémon GO GAME_MASTER Parser
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#! /usr/bin/env python | |
# -*- coding: utf-8 -*- | |
import json | |
import os | |
from collections import OrderedDict | |
masterNew = json.load(open('pokemongo.json'), object_pairs_hook=OrderedDict) | |
masterOld = json.load(open('pokemongo_old.json'), object_pairs_hook=OrderedDict) | |
masterNewIn = masterNew['itemTemplates'] | |
masterOldIn = masterOld['itemTemplates'] | |
docs = 'avatars', 'badges', 'settings', 'forms', 'items', 'types', 'quests', 'spawns', 'pokemons', 'moves', 'cameras', 'iaps', 'sequences', 'missed' | |
generalNew = OrderedDict() | |
generalOld = OrderedDict() | |
suffixNew = '_new' | |
suffixOld = '_old' | |
directory = 'output/' | |
indent = 2 | |
if not os.path.exists(directory): | |
os.makedirs(directory) | |
def opener(document, suffix): | |
content = open(directory + document + suffix + '.json', 'w') | |
return content | |
def start(general): | |
for doc in docs: | |
general[doc] = {'name': doc, 'items': []} | |
def parse(json_file, general): | |
for a in json_file: | |
if a['templateId'].startswith('AVATAR_'): | |
general['avatars']['items'].append(a) | |
elif a['templateId'].startswith('BADGE_'): | |
general['badges']['items'].append(a) | |
elif a['templateId'].endswith('_SETTINGS'): | |
general['settings']['items'].append(a) | |
elif a['templateId'].startswith('FORMS_'): | |
general['forms']['items'].append(a) | |
elif a['templateId'].startswith('ITEM_'): | |
general['items']['items'].append(a) | |
elif a['templateId'].startswith('POKEMON_TYPE_'): | |
general['types']['items'].append(a) | |
elif a['templateId'].startswith('QUEST_'): | |
general['quests']['items'].append(a) | |
elif a['templateId'].startswith('SPAWN_'): | |
general['spawns']['items'].append(a) | |
elif a['templateId'].startswith('_MOVE_', 5): | |
general['moves']['items'].append(a) | |
elif a['templateId'].startswith('_POKEMON_', 5): | |
general['pokemons']['items'].append(a) | |
elif a['templateId'].startswith('camera_'): | |
general['cameras']['items'].append(a) | |
elif 'iapItemDisplay' in a and a['iapItemDisplay']['category'].startswith('IAP_'): | |
general['iaps']['items'].append(a) | |
elif a['templateId'].startswith('sequence_'): | |
general['sequences']['items'].append(a) | |
else: | |
general['missed']['items'].append(a) | |
print "This one fled: " + str(a) | |
def write(general, suffix): | |
for category in docs: | |
doc = opener(category, suffix) | |
for i, item in enumerate(general[category]['items']): | |
if i == 0: | |
doc.write('[' + str(json.dumps(item, indent=indent)) + ', ') | |
elif i == len(general[category]['items']) - 1: | |
doc.write(str(json.dumps(item, indent=indent)) + ']') | |
else: | |
doc.write(str(json.dumps(item, indent=indent)) + ', ') | |
start(generalNew) | |
parse(masterNewIn, generalNew) | |
write(generalNew, suffixNew) | |
start(generalOld) | |
parse(masterOldIn, generalOld) | |
write(generalOld, suffixOld) |
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It takes the GAME_MASTER json version from celandro's pokebattler-fight and splits its content in different files according to its category. I will update the gist so it checks both (current and old GAME_MASTER) to account for legacy movesets.