Created
July 14, 2012 06:44
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構造体のメンバのアドレスとオフセットを元にして、構造体先頭のポイントを得る技の実験
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <stddef.h> | |
typedef enum { | |
kJigokuTileFlagNone = 0, | |
kJigokuTileFlagCollision = 1, | |
kJigokuTileFlagItem = (1 << 1), | |
kJigokuTileFlagNPC = (1 << 2), | |
kJigokuTileFlagEnemy = (1 << 3), | |
} JigokuTileFlags; | |
typedef int Entity; | |
typedef struct t_jigoku_tile_object { | |
JigokuTileFlags flags; | |
Entity *entity; | |
} jigoku_tile_object; | |
int main(int argc, char **argv) { | |
Entity *entity = (Entity *)malloc(sizeof(Entity)); | |
printf("entity:%p\n", entity); | |
// ふつうに初期化した構造体 | |
jigoku_tile_object tile_obj = { kJigokuTileFlagEnemy, entity }; | |
printf("obj:%p flags:%d entity:%p\n", | |
&tile_obj, | |
tile_obj.flags, | |
tile_obj.entity); | |
unsigned long offset2 = (unsigned long)(&((jigoku_tile_object *)0)->entity); | |
printf("offset2: %ld entity: %p\n", offset2, &tile_obj.entity); | |
printf("-offset : %p\n", (char *)(tile_obj.entity) - offset2); | |
// バイト数のオフセットをもとにアドレスを求めて、得た構造体 | |
jigoku_tile_object *tile_obj_dynamic = | |
(jigoku_tile_object *)(((char *)(tile_obj.entity)) - offset2); | |
// 得られてなかった。よく考えたらentityメンバはヒープにとるとアドレスが変わるのはあたりまえか。 | |
// Objective-C ではcのlist_headみたいなことは難しそう | |
printf("obj:%p flags:%d entity:%p\n", | |
tile_obj_dynamic, | |
tile_obj_dynamic->flags, | |
tile_obj_dynamic->entity); | |
free(entity); | |
return 0; | |
} |
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