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CS460 Assignment 6 Solution
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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; | |
background-image: url(sky.jpg); | |
background-repeat: no-repeat; | |
background-size: 100% 100%; | |
} | |
</style> | |
<script src="https://threejs.org/build/three.min.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/controls/TrackballControls.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/effects/AnaglyphEffect.js" type="text/javascript"></script> | |
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js" type="text/javascript"></script> | |
<script src="robot.js" type="text/javascript"></script> | |
<script> | |
var scene, camera, renderer, effect, ambientLight, light, controls; | |
var floor; | |
window.onload = function() { | |
scene = new THREE.Scene(); | |
var fov = 60; | |
var ratio = window.innerWidth / window.innerHeight; | |
var zNear = 1; | |
var zFar = 10000; | |
camera = new THREE.PerspectiveCamera(fov, ratio, zNear, zFar); | |
camera.position.set( 0, 0, 500); | |
renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
effect = new THREE.AnaglyphEffect( renderer ); | |
effect.setSize( window.innerWidth, window.innerHeight ); | |
ambientLight = new THREE.AmbientLight(); | |
scene.add( ambientLight ); | |
light = new THREE.DirectionalLight( 0xffffff, 5.0 ); | |
light.position.set( 10, 100, 10 ); | |
scene.add( light ); | |
var floorTexture = new THREE.TextureLoader().load( 'marble.jpg' ); | |
var floorGeometry = new THREE.PlaneBufferGeometry( 1000, 1000 ); | |
var floorMaterial = new THREE.MeshBasicMaterial( { | |
map: floorTexture, | |
side: THREE.DoubleSide | |
} ); | |
floor = new THREE.Mesh( floorGeometry, floorMaterial ); | |
floor.position.y = -100; | |
floor.rotateX(-30); | |
scene.add( floor ); | |
r = new Robot(0, -55, 0); | |
r.show(scene); | |
controller = { | |
anaglyph: false | |
} | |
var gui = new dat.GUI(); | |
var rendering = gui.addFolder( "Rendering" ); | |
rendering.add( controller, 'anaglyph' ); | |
rendering.open(); | |
var moving = gui.addFolder( "Movement" ); | |
moving.add( r.head.position, "x", -1000, 1000 ).listen(); | |
moving.add( r.head.position, "y", -1000, 1000 ).listen(); | |
moving.add( r.head.position, "z", -1000, 1000 ).listen(); | |
moving.add( r, "raise_left_arm" ); | |
moving.add( r, "lower_left_arm" ); | |
moving.add( r, "kick" ); | |
moving.add( r, "dance" ); | |
moving.open(); | |
controls = new THREE.TrackballControls( camera, renderer.domElement ); | |
animate(); | |
}; | |
window.onclick = function(e) { | |
if (!e.shiftKey) { | |
e.preventDefault(); | |
return false; | |
} | |
pixel_coords = new THREE.Vector2( e.clientX, e.clientY ); | |
vp_coords = new THREE.Vector2( ( pixel_coords.x / window.innerWidth ) * 2 - 1, | |
-( pixel_coords.y / window.innerHeight ) * 2 + 1); | |
vp_coords_near = new THREE.Vector3( vp_coords.x, vp_coords.y, 0); | |
raycaster = new THREE.Raycaster(); | |
raycaster.setFromCamera(vp_coords_near, camera); | |
intersects = raycaster.intersectObject(floor); | |
if (intersects.length > 0) { | |
r.head.position.set(intersects[0].point.x, | |
intersects[0].point.y + 60, | |
intersects[0].point.z) | |
} | |
}; | |
function animate() { | |
requestAnimationFrame( animate ); | |
r.onAnimate(); | |
controls.update(); | |
if (controller.anaglyph) { | |
renderer.setClearAlpha(1); | |
effect.render( scene, camera ); | |
} else { | |
renderer.setClearAlpha(0); | |
renderer.render( scene, camera ); | |
} | |
}; | |
</script> | |
</head> | |
<body> | |
</body> | |
</html> |
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Robot = function(x, y, z) { | |
this.head = new THREE.Bone(); | |
this.head.position.set( x, y, z ); | |
this.neck = new THREE.Bone(); | |
this.neck.position.y = -10; | |
this.head.add(this.neck); | |
this.torso = new THREE.Bone(); | |
this.torso.position.y = -30; | |
this.neck.add(this.torso); | |
this.left_upperarm = new THREE.Bone(); | |
this.left_upperarm.position.y = -5; | |
this.left_upperarm.position.x = 5; | |
this.left_lowerarm = new THREE.Bone(); | |
this.left_lowerarm.position.y = -15; | |
this.left_lowerarm.position.x = 5; | |
this.left_hand = new THREE.Bone(); | |
this.left_hand.position.x = 5; | |
this.left_hand.position.y = -5; | |
this.neck.add(this.left_upperarm); | |
this.left_upperarm.add(this.left_lowerarm) | |
this.left_lowerarm.add(this.left_hand); | |
this.left_upperleg = new THREE.Bone(); | |
this.left_upperleg.position.x = 5; | |
this.left_upperleg.position.y = -5; | |
this.left_lowerleg = new THREE.Bone(); | |
this.left_lowerleg.position.x = 5; | |
this.left_lowerleg.position.y = -15; | |
this.left_foot = new THREE.Bone(); | |
this.left_foot.position.x = 5; | |
this.left_foot.position.y = -5; | |
this.torso.add(this.left_upperleg); | |
this.left_upperleg.add(this.left_lowerleg) | |
this.left_lowerleg.add(this.left_foot); | |
this.right_upperarm = new THREE.Bone(); | |
this.right_upperarm.position.y = -5; | |
this.right_upperarm.position.x = -5; | |
this.right_lowerarm = new THREE.Bone(); | |
this.right_lowerarm.position.y = -15; | |
this.right_lowerarm.position.x = -5; | |
this.right_hand = new THREE.Bone(); | |
this.right_hand.position.x = -5; | |
this.right_hand.position.y = -5; | |
this.neck.add(this.right_upperarm); | |
this.right_upperarm.add(this.right_lowerarm) | |
this.right_lowerarm.add(this.right_hand); | |
this.right_upperleg = new THREE.Bone(); | |
this.right_upperleg.position.x = -5; | |
this.right_upperleg.position.y = -5; | |
this.right_lowerleg = new THREE.Bone(); | |
this.right_lowerleg.position.x = -5; | |
this.right_lowerleg.position.y = -15; | |
this.right_foot = new THREE.Bone(); | |
this.right_foot.position.x = -5; | |
this.right_foot.position.y = -5; | |
this.torso.add(this.right_upperleg); | |
this.right_upperleg.add(this.right_lowerleg) | |
this.right_lowerleg.add(this.right_foot); | |
this.movement = null; | |
}; | |
Robot.prototype.show = function(scene) { | |
var rGroup = new THREE.Group(); | |
rGroup.add( this.head ); | |
var helper = new THREE.SkeletonHelper( rGroup ); | |
helper.material.linewidth = 3; | |
scene.add(rGroup); | |
scene.add(helper); | |
}; | |
Robot.prototype.raise_left_arm = function() { | |
this.movement = 'raise left arm'; | |
}; | |
Robot.prototype.lower_left_arm = function() { | |
this.movement = 'lower left arm'; | |
}; | |
Robot.prototype.kick = function() { | |
this.movement = 'kick'; | |
}; | |
Robot.prototype.dance = function() { | |
this.movement = 'dance'; | |
}; | |
Robot.prototype.onAnimate = function() { | |
if (this.movement == 'raise left arm') { | |
var T = Math.PI; | |
this.left_upperarm.quaternion.slerp( new THREE.Quaternion(Math.sin(-T/2), // w | |
0, // x | |
0, // y | |
Math.cos(-T/2)), // z | |
0.1 ); | |
} else if (this.movement == 'lower left arm') { | |
this.left_upperarm.quaternion.slerp( new THREE.Quaternion(0, 0, 0, 1), | |
0.1 ); | |
} else if (this.movement == 'kick') { | |
// check if slerp reached almost the end | |
if (this.right_upperleg.quaternion.w < 0.72) { | |
// signal that the kick is done and the leg should move back | |
this.movement = 'kick done'; | |
} else { | |
var T = -Math.PI/2; | |
this.right_upperleg.quaternion.slerp( new THREE.Quaternion( Math.sin( T / 2 ), // x | |
0, // y | |
0, // z | |
Math.cos( T / 2 ) ), // w | |
0.1 ); | |
} | |
} else if (this.movement == 'kick done') { | |
// reset leg back to identity | |
this.right_upperleg.quaternion.slerp( new THREE.Quaternion(0,0,0,1), 0.1 ); | |
} else if (this.movement == 'dance') { | |
if (typeof this.dancer === 'undefined') { | |
this.dancer = setInterval(function() { | |
// | |
// some random translation | |
// | |
var shakehead = 3*Math.random(); | |
if (Math.random() < .5) { | |
shakehead *= -1; | |
} | |
var shakeneck = 3*Math.random(); | |
if (Math.random() < .5) { | |
shakeneck *= -1; | |
} | |
var shaketorso = 3*Math.random(); | |
if (Math.random() < .5) { | |
shaketorso *= -1; | |
} | |
this.head.position.x += shakehead; | |
this.neck.position.x += shakeneck; | |
this.torso.position.x += shaketorso; | |
// | |
// use actions | |
// | |
if (Math.random() < .3) { | |
this.raise_left_arm(); | |
} | |
if (Math.random() < .3) { | |
this.lower_left_arm(); | |
} | |
if (Math.random() < .3) { | |
this.kick(); | |
} | |
if (Math.random() < .3) { | |
this.movement = 'kick done'; | |
} | |
}.bind(this), 500); | |
} | |
} | |
}; |
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