Created
January 12, 2019 04:30
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canvas dwitter background animation - https://hypnotic-hip.glitch.me
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<!DOCTYPE html> | |
<head> | |
<link id="favicon" rel="icon" href="https://glitch.com/edit/favicon-app.ico" type="image/x-icon"> | |
<meta charset="utf-8"> | |
<link rel="stylesheet" href="/style.css"> | |
<style> | |
:root { | |
background: black; | |
overflow: hidden; | |
} | |
body { | |
margin: 0; | |
} | |
<style> | |
</head> | |
<body> | |
<canvas id="canvas"></canvas> | |
<script> | |
'use strict'; | |
const TAU = Math.PI * 2; | |
const width = window.innerWidth; | |
const height = window.innerHeight; | |
const context = canvas.getContext('2d'); | |
const circles = Array(10 + random(40) | 0).fill(0).map(_ => createCircle()); | |
function createCircle() { | |
const speed = 50 + random(100); | |
return { | |
x: random(width), | |
y: random(height), | |
dx: deviate(speed), | |
dy: deviate(speed), | |
radius: 50 + random(100), | |
intersectionAngles: [], | |
}; | |
} | |
function random(x) { | |
return Math.random() * x; | |
} | |
function deviate(x) { | |
return Math.random() * 2 * x - x; | |
} | |
function range(n) { | |
const result = []; | |
for (let i = 0; i < n; ++i) | |
result.push(i); | |
return result; | |
} | |
function intersectionPoints({x:aX, y:aY, radius:aRadius}, {x:bX, y:bY, radius:bRadius}) { | |
const dx = bX - aX; | |
const dy = bY - aY; | |
const distanceSquared = dx**2 + dy**2; | |
if (distanceSquared >= (aRadius + bRadius)**2) | |
return []; | |
if (distanceSquared <= (aRadius - bRadius)**2) | |
return []; | |
// Solve: (x - aX)**2 + (y - aY)**2 == aRadius**2 && (x - bX)**2 + (y - bY)**2 == bRadius**2 | |
// Align plane to have circle A at the origin and rotate it such that circle B is along the positive x axis. | |
// aRadius**2 - x**2 == bRadius**2 - (x - bX)**2 == bRadius**2 - x**2 + 2 * x * bX - bX**2 | |
// aRadius**2 - bRadius**2 == 2 * x * bX - bX**2 | |
// x == (aRadius**2 - bRadius**2 + bX**2) / (2 * bX) | |
const distance = Math.sqrt(distanceSquared); | |
const midDistance = (aRadius**2 - bRadius**2 + distanceSquared) / (2 * distance) | |
const perpDistance = Math.sqrt(aRadius**2 - midDistance**2); | |
return [{ | |
x: aX + (dx * midDistance - dy * perpDistance) / distance, | |
y: aY + (dy * midDistance + dx * perpDistance) / distance, | |
}, { | |
x: aX + (dx * midDistance + dy * perpDistance) / distance, | |
y: aY + (dy * midDistance - dx * perpDistance) / distance, | |
}]; | |
} | |
function circleAngle({x:circleX, y:circleY}, {x, y}) { | |
return Math.atan2(y - circleY, x - circleX); | |
} | |
function init() { | |
canvas.width = width; | |
canvas.height = height; | |
} | |
function update(timeDelta) { | |
for (const circle of circles) { | |
circle.x += circle.dx * timeDelta; | |
circle.y += circle.dy * timeDelta; | |
const x = circle.x; | |
const y = circle.y; | |
if (circle.x < 0) | |
circle.x *= -1; | |
if (circle.y < 0) | |
circle.y *= -1; | |
if (circle.x > width) | |
circle.x -= circle.x - width; | |
if (circle.y > height) | |
circle.y -= circle.y - height; | |
if (circle.x != x) | |
circle.dx *= -1; | |
if (circle.y != y) | |
circle.dy *= -1; | |
circle.intersectionAngles.length = 0; | |
} | |
for (const i of range(circles.length)) { | |
for (let j = i + 1; j < circles.length; ++j) { | |
const circleA = circles[i]; | |
const circleB = circles[j]; | |
for (const point of intersectionPoints(circleA, circleB)) { | |
circleA.intersectionAngles.push(circleAngle(circleA, point)); | |
circleB.intersectionAngles.push(circleAngle(circleB, point)); | |
} | |
} | |
} | |
} | |
function draw() { | |
context.clearRect(0, 0, width, height); | |
context.lineWidth = 2; | |
context.strokeStyle = 'blue'; | |
context.beginPath(); | |
for (const {x, y, radius} of circles) { | |
context.moveTo(x + radius, y); | |
context.arc(x, y, radius, 0, TAU, true); | |
} | |
context.stroke(); | |
context.fillStyle = 'white'; | |
context.beginPath(); | |
for (const {x, y, radius, intersectionAngles} of circles) { | |
for (const angle of intersectionAngles) { | |
const intersectionX = x + radius * Math.cos(angle); | |
const intersectionY = y + radius * Math.sin(angle); | |
context.moveTo(intersectionX + 4, intersectionY); | |
context.arc(intersectionX, intersectionY, 4, 0, TAU, true); | |
} | |
} | |
context.fill(); | |
} | |
function eachFrame(f) { | |
let previousTime = null; | |
function frame(time) { | |
const timeDelta = previousTime == null ? 0 : time - previousTime; | |
f(timeDelta / 1000); | |
previousTime = time; | |
requestAnimationFrame(frame); | |
} | |
requestAnimationFrame(frame); | |
} | |
function main() { | |
init(); | |
eachFrame(timeDelta => { | |
update(timeDelta); | |
draw(); | |
}); | |
} | |
main(); | |
</script> | |
</body> | |
</html |
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