Forked from drewolbrich/MeshEntity+GenerateSolidInteriorModel.swift
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January 25, 2024 05:45
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A RealityKit ModelEntity extension that replaces its model with a new model with reversed triangle indices
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// | |
// MeshEntity+GenerateSolidInteriorModel.swift | |
// | |
// Created by Drew Olbrich on 12/16/23. | |
// | |
import RealityKit | |
extension ModelEntity { | |
/// Replaces the model entity's `model` property with a new model suitable for | |
/// drawing a solid interior on visionOS. | |
/// | |
/// In a better world, we'd simply enable front face culling for the solid interior | |
/// geometry, but on visionOS, RealityKit doesn't provide a `faceCulling` option for | |
/// `ShaderGraphMaterial`, like it does for `CustomMaterial` on iOS. | |
/// | |
/// To work around that limitation, this method reverses the order of the triangle | |
/// indices in the model entity's meshes. RealityKit's back face culling will then | |
/// effectively perform front face culling. | |
func generateSolidInteriorModel() async { | |
guard let model else { | |
assertionFailure("model is undefined") | |
return | |
} | |
var updatedContents = MeshResource.Contents() | |
let contents = model.mesh.contents | |
updatedContents.instances = contents.instances | |
updatedContents.skeletons = contents.skeletons | |
var updatedModels = MeshModelCollection() | |
for model in contents.models { | |
var updatedParts: [MeshResource.Part] = [] | |
for part in model.parts { | |
guard let triangleIndices = part.triangleIndices else { | |
assertionFailure("triangleIndices is undefined") | |
updatedParts.append(part) | |
return | |
} | |
let reversedTriangleIndices = MeshBuffers.TriangleIndices(triangleIndices.elements.reversed()) | |
var updatedPart = MeshResource.Part(id: part.id, materialIndex: part.materialIndex) | |
updatedPart.triangleIndices = reversedTriangleIndices | |
updatedPart.positions = part.positions | |
// We don't need the texture coordinates or normals for the solid interior | |
// geometry, but if we remove the following lines, our regular lit exterior | |
// geometry mysteriously disappears. | |
updatedPart.textureCoordinates = part.textureCoordinates | |
updatedPart.normals = part.normals | |
updatedPart.tangents = part.tangents | |
updatedPart.bitangents = part.bitangents | |
updatedPart.skeletonID = part.skeletonID | |
updatedPart.jointInfluences = part.jointInfluences | |
updatedParts.append(updatedPart) | |
} | |
let updatedModel = MeshResource.Model(id: model.id, parts: updatedParts) | |
updatedModels.insert(updatedModel) | |
} | |
updatedContents.models = updatedModels | |
guard let updatedMesh = try? await MeshResource(from: updatedContents) else { | |
assertionFailure("updatedMesh is undefined") | |
return | |
} | |
let updatedModel = ModelComponent(mesh: updatedMesh, materials: model.materials) | |
self.model = updatedModel | |
} | |
} |
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