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@Fonserbc
Fonserbc / SwipeInput.cs
Last active September 11, 2024 22:45
A simple swipe detector for touchscreens for Unity3D. Four cardinal directions.
using UnityEngine;
/*
* Swipe Input script for Unity by @fonserbc, free to use wherever
*
* Attack to a gameObject, check the static booleans to check if a swipe has been detected this frame
* Eg: if (SwipeInput.swipedRight) ...
*
*
*/
@TarasOsiris
TarasOsiris / ShowToastUnityAndroid.cs
Created April 15, 2016 12:52
Shows toast on Android
public static void ShowToast(string text)
{
if (Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
activity.Call("runOnUiThread", new AndroidJavaRunnable(
()=>
{
using UnityEngine;
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
public class LSystemGenerator : MonoBehaviour
{
[Serializable]
@onevcat
onevcat / MonoSingleton.cs
Created July 18, 2013 00:37
Mono singleton Class. Extend this class to make singleton component.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Mono singleton Class. Extend this class to make singleton component.
/// Example:
/// <code>
/// public class Foo : MonoSingleton<Foo>
/// </code>. To get the instance of Foo class, use <code>Foo.instance</code>
@pigeon6
pigeon6 / Unlit-CastShadow.shader
Created December 7, 2012 23:11
Unlit texture shader which casts shadow on Forward/Defered
// Unlit texture shader which casts shadow on Forward/Defered
Shader "Unlit/Texture CastShadow" {
Properties {
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Opaque" }
LOD 100