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// Unlit texture shader which casts shadow on Forward/Defered | |
Shader "Unlit/Texture CastShadow" { | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags {"Queue"="Opaque" } | |
LOD 100 |