Created
April 11, 2014 08:02
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//Load shell | |
var shell = require("gl-now")({ clearColor: [0,0,0,0] }); | |
var camera = require("game-shell-orbit-camera")(shell); | |
var xtend = require('xtend'); | |
//Mesh creation tools | |
var createMesh = require("gl-simplicial-complex"); | |
var polygonize = require("isosurface").surfaceNets; | |
var createAxes = require("gl-axes"); | |
//Matrix math | |
var mat4 = require("gl-matrix").mat4; | |
//Bounds on function to plot | |
var extents = [[-5,-5,-5], [5,5,5]]; | |
function f (x,y,z) { | |
return Math.sin((3 * x+0.2)*y) | |
+ Math.sin(x - 2 * y) | |
+ x*Math.cos(y)/8 - z - 2.0 | |
+ 0.1 * Math.sin(x) * x * 4 | |
; | |
//return Math.sin(x*y) + x*Math.cos(y) + z*z - 2.0 | |
} | |
var search = require('battleship-search'); | |
var domain = [ [ -5, 5 ], [ -5, 5 ] ]; | |
var q = search(domain, function (pt) { | |
return f(pt[0], pt[1], 0); | |
}); | |
q.on('test', function (pt, z) { | |
console.log(pt[0], pt[1], z); | |
points.push(createPoint(pt[0], pt[1], z)); | |
}); | |
var keycode = require('keycode'); | |
window.addEventListener('keydown', function (ev) { | |
var name = keycode(ev); | |
if (name === 'space') q.next(); | |
}); | |
var mesh, axes; | |
shell.on("gl-init", function () { | |
var gl = shell.gl; | |
camera.lookAt(extents[1], [0,0,0], [0, 1, 0]); | |
axes = createAxes(gl, { extents: extents }); | |
mesh = createMesh(gl, polygonize([64, 64, 64], f, extents)); | |
}); | |
function createPoint (x_, y_, z_) { | |
var gl = shell.gl; | |
return createMesh(gl, polygonize([64, 64, 64], f, extents)); | |
function f (x, y, z) { | |
x -= x_, y -= y_, z -= z_; | |
var r = 1/8; | |
return x*x + y*y + z*z - r*r; | |
} | |
} | |
var points = []; | |
shell.on("gl-render", function() { | |
var gl = shell.gl | |
gl.enable(gl.DEPTH_TEST); | |
var cameraParameters = { | |
view: camera.view(), | |
projection: mat4.perspective( | |
mat4.create(), | |
Math.PI/4.0, | |
shell.width/shell.height, | |
0.1, | |
1000.0 | |
) | |
}; | |
mesh.draw(cameraParameters); | |
axes.draw(cameraParameters); | |
for (var i = 0; i < points.length; i++) { | |
points[i].draw(xtend(cameraParameters, { | |
ambient: [ 1, 0, 0 ], | |
diffuse: [ 1, 0, 0 ] | |
})); | |
} | |
}); |
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