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RPG Maker MV: Airship like FF4
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// This script is old and deprecated: Please see https://github.com/hajimehoshi/rpgmmv for the latest version. | |
(function() { | |
var MAX_SCALE = 1.5; | |
var Tilemap_initialize = Tilemap.prototype.initialize; | |
Tilemap.prototype.initialize = function() { | |
Tilemap_initialize.call(this); | |
this.width *= MAX_SCALE; | |
this.height *= MAX_SCALE; | |
}; | |
Game_Vehicle.prototype.altitude = function() { | |
return this._altitude; | |
}; | |
// TODO: This should be in $game* as a saved state. | |
var scale = 1; | |
var Game_Player_centerX = Game_Player.prototype.centerX; | |
Game_Player.prototype.centerX = function() { | |
return Game_Player_centerX.call(this) * scale; | |
}; | |
var Game_Player_centerY = Game_Player.prototype.centerY; | |
Game_Player.prototype.centerY = function() { | |
return Game_Player_centerY.call(this) * scale; | |
}; | |
var Scene_Map_updateMain = Scene_Map.prototype.updateMain; | |
Scene_Map.prototype.updateMain = function() { | |
var airship = $gameMap.airship(); | |
var wasHighest = airship.isHighest(); | |
var wasInAirship = $gamePlayer.isInAirship(); | |
Scene_Map_updateMain.call(this); | |
scale = 1; | |
if ($gamePlayer.isInAirship()) { | |
if (!airship.isHighest()) { | |
var alpha = (airship.altitude() / airship.maxAltitude()); | |
scale = alpha * MAX_SCALE + (1 - alpha) * 1; | |
$gamePlayer.center($gamePlayer.x, $gamePlayer.y); | |
} else { | |
scale = MAX_SCALE; | |
if (!wasHighest) { | |
$gamePlayer.center($gamePlayer.x, $gamePlayer.y); | |
} | |
} | |
} else if (wasInAirship) { | |
$gamePlayer.center($gamePlayer.x, $gamePlayer.y); | |
} | |
this._spriteset._tilemap.scale.x = 1 / scale; | |
this._spriteset._tilemap.scale.y = 1 / scale; | |
}; | |
})(); |
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