Normally, it is sufficient to grab the Go MSI installer from the website in order to set up the toolchain. However, some packages that provide Go wrappers for C libraries rely on cgo tool, which in turn, needs the GCC toolchain in order to build the glue code. Also, 3rd-party dependencies are usually hosted on services like GitHub, thus Git is also needed. This mini-guide illustrates how to setup a convenient development environment on Windows using MSYS2.
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// For all the confusing Prometheus configuration and | |
// regular expressions, | |
// explained in examples. | |
// Remember, there are default values for each item if it's missing. | |
// regex is (.*), | |
// replacement is $1, | |
// separator is ; | |
// ,and action is replace |
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#!/bin/bash | |
# | |
# A script to enable TCP BBR on a Linux system. | |
# | |
# @author Dumitru Uzun (DUzun.Me) | |
# @version 1.0.0 | |
# @distro ArchLinux/Manjaro | |
# | |
old_cc=`sysctl net.ipv4.tcp_congestion_control | awk -F= '{print $2}' | sed -e s/\^\\s//` |
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Write-Output "Disabling WinRM over HTTP..." | |
Disable-NetFirewallRule -Name "WINRM-HTTP-In-TCP" | |
Disable-NetFirewallRule -Name "WINRM-HTTP-In-TCP-PUBLIC" | |
Get-ChildItem WSMan:\Localhost\listener | Remove-Item -Recurse | |
Write-Output "Configuring WinRM for HTTPS..." | |
Set-Item -Path WSMan:\LocalHost\MaxTimeoutms -Value '1800000' | |
Set-Item -Path WSMan:\LocalHost\Shell\MaxMemoryPerShellMB -Value '1024' | |
Set-Item -Path WSMan:\LocalHost\Service\AllowUnencrypted -Value 'false' | |
Set-Item -Path WSMan:\LocalHost\Service\Auth\Basic -Value 'true' |
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# usage example: | |
# curr_camera.shake(0.25, 40, 0.2) | |
extends Camera | |
var duration = 0.0 | |
var period_in_ms = 0.0 | |
var amplitude = 0.0 | |
var timer = 0.0 | |
var last_shook_timer = 0 |
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# Example YAML configuration for the sidecar pattern. | |
# It defines a main application container which writes | |
# the current date to a log file every five seconds. | |
# The sidecar container is nginx serving that log file. | |
# (In practice, your sidecar is likely to be a log collection | |
# container that uploads to external storage.) | |
# To run: |
This gist gives instructions to setup a Validating Admission Webhook or Mutating Admission Webhook in Kubernetes.
Heavy credits to
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extends Node | |
var client | |
var wrapped_client | |
var connected = false | |
var message_center | |
var should_connect = false | |
func _ready(): |
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By default, EBPF programs will not run on WSL2 due to required kernel modules missing. The following example error is an | |
indication of this problem: | |
modprobe: ERROR: ../libkmod/libkmod.c:586 kmod_search_moddep() could not open moddep file '/lib/modules/4.19.84-microso | |
ft-standard/modules.dep.bin' | |
modprobe: FATAL: Module kheaders not found in directory /lib/modules/4.19.84-microsoft-standard | |
chdir(/lib/modules/4.19.84-microsoft-standard/build): No such file or directory | |
To fix this you need to rebuild the WSL2 kernel with the missing kernel modules. The below instructions are for Ubuntu 18.04 WSL2. | |
1. git clone https://github.com/microsoft/WSL2-Linux-Kernel.git |
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## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |