Created
November 6, 2017 04:37
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Arduino DUE Gamepad
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#include "HID.h" | |
static const uint8_t _hidReportDescriptor[] PROGMEM = { | |
0x05, 0x01, // USAGE_PAGE (Generic Desktop) | |
0x09, 0x05, // USAGE (Game Pad) | |
0xa1, 0x01, // COLLECTION (Application) | |
0xa1, 0x00, // COLLECTION (Physical) | |
0x85, 0x03, // REPORT_ID (3) | |
0x05, 0x09, // USAGE_PAGE (Button) | |
0x19, 0x01, // USAGE_MINIMUM (Button 1) | |
0x29, 0x10, // USAGE_MAXIMUM (Button 16) | |
0x15, 0x00, // LOGICAL_MINIMUM (0) | |
0x25, 0x01, // LOGICAL_MAXIMUM (1) | |
0x75, 0x01, // REPORT_SIZE (1) | |
0x95, 0x10, // REPORT_COUNT (16) | |
0x81, 0x02, // INPUT (Data, Var, Abs) | |
0x05, 0x01, // USAGE_PAGE (Generic Desktop) | |
0x09, 0x30, // USAGE (X) | |
0x09, 0x31, // USAGE (Y) | |
0x09, 0x32, // USAGE (Z) | |
0x09, 0x33, // USAGE (Rx) | |
0x15, 0x81, // LOGICAL_MINIMUM (-127) | |
0x25, 0x7f, // LOGICAL_MAXIMUM (127) | |
0x75, 0x08, // REPORT_SIZE (8) | |
0x95, 0x04, // REPORT_COUNT (4) | |
0x81, 0x02, // INPUT (Data, Var, Abs) | |
0xc0, // END_COLLECTION | |
0xc0 // END_COLLECTION | |
}; | |
typedef struct { | |
uint16_t buttons; | |
int8_t leftXaxis; | |
int8_t leftYaxis; | |
int8_t rightXaxis; | |
int8_t rightYaxis; | |
} PadReport; | |
class Gamepad { | |
private: | |
PadReport padReport; | |
public: | |
Gamepad(void) { | |
static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor)); | |
HID().AppendDescriptor(&node); | |
padReport.buttons = 0; | |
} | |
void begin(void) {} | |
void end(void) {} | |
void sendUpdate(void) { HID().SendReport(0x03, &padReport, sizeof(PadReport)); } | |
void setButtonState(uint8_t button, bool state) { | |
(state == true) ? bitSet(padReport.buttons, button) : bitClear(padReport.buttons, button); | |
sendUpdate(); | |
} | |
}; | |
Gamepad gamepad; | |
void setup() { | |
pinMode(51, INPUT); | |
} | |
void loop() { | |
gamepad.setButtonState(0, !digitalRead(51)); | |
delay(10); | |
} |
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