Created
November 23, 2015 23:15
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Apple Pencil 3D Touch
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#import <UIKit/UIKit.h> | |
#import <objc/runtime.h> | |
// Hook with ObjC runtime functions | |
%config(generator=internal) | |
// New methods created below | |
@interface UIGestureRecognizer () | |
+ (void)hs_beginForcingAllNewGestureRecognizersToAllowPencilInput; | |
+ (void)hs_endForcingAllNewGestureRecognizersToAllowPencilInput; | |
@end | |
@interface UITouch () | |
- (BOOL)hs_shouldScaleForceValuesFromPencilLandTo3DTouchLand; | |
- (void)hs_setShouldScaleForceValuesFromPencilLandTo3DTouchLand:(BOOL)newShouldScale; | |
@end | |
%hook UIDevice | |
/* | |
Needed so that -[UITraitCollection forceTouchCapability] returns true. | |
While this isn't needed for the actual 3D Touch interactions, most apps won't register for previewing unless this returns true. | |
*/ | |
- (BOOL)_supportsForceTouch { | |
return YES; | |
} | |
%end | |
%hook UIPreviewInteractionController | |
/* | |
By default, the 3D Touch gesture recognizers will only respond to direct touches. | |
Override the gesture recognizers creation point to force them all to also accept pencil input (see UIGestureRecognizer hooks below) | |
*/ | |
- (void)initGestureRecognizers { | |
[UIGestureRecognizer hs_beginForcingAllNewGestureRecognizersToAllowPencilInput]; | |
%orig; | |
[UIGestureRecognizer hs_endForcingAllNewGestureRecognizersToAllowPencilInput]; | |
} | |
%end | |
%hook UIGestureRecognizer | |
static BOOL _shouldForceNewGestureRecognizersToAllowPencilInput; | |
%new | |
+ (void)hs_beginForcingAllNewGestureRecognizersToAllowPencilInput { | |
_shouldForceNewGestureRecognizersToAllowPencilInput = YES; | |
} | |
- (void)setAllowedTouchTypes:(NSArray<NSNumber *> *)allowedTouchTypes { | |
if (_shouldForceNewGestureRecognizersToAllowPencilInput && ![allowedTouchTypes containsObject:@(UITouchTypeStylus)]) { | |
allowedTouchTypes = [allowedTouchTypes arrayByAddingObject:@(UITouchTypeStylus)]; | |
} | |
%orig(allowedTouchTypes); | |
} | |
%new | |
+ (void)hs_endForcingAllNewGestureRecognizersToAllowPencilInput { | |
_shouldForceNewGestureRecognizersToAllowPencilInput = NO; | |
} | |
/* | |
See UITouch hooks below for definition and explanation of hs_shouldScaleForceValuesFromPencilLandTo3DTouchLand. | |
*/ | |
- (void)_updateForceClassifierWithEvent:(UIEvent *)event { | |
for (UITouch *touch in [event touchesForGestureRecognizer:self]) { | |
[touch hs_setShouldScaleForceValuesFromPencilLandTo3DTouchLand:YES]; | |
} | |
%orig; | |
} | |
%end | |
%hook UITouch | |
static char *ShouldScaleKey = "ShouldScaleForceValuesFromPencilLandTo3DTouchLand"; | |
%new | |
- (BOOL)hs_shouldScaleForceValuesFromPencilLandTo3DTouchLand { | |
return [objc_getAssociatedObject(self, ShouldScaleKey) boolValue]; | |
} | |
%new | |
- (void)hs_setShouldScaleForceValuesFromPencilLandTo3DTouchLand:(BOOL)newShouldScale { | |
objc_setAssociatedObject(self, ShouldScaleKey, @(newShouldScale), OBJC_ASSOCIATION_COPY_NONATOMIC); | |
} | |
/* | |
Force values from Apple Pencil are on a slightly different scale to those from a regular touch on a 3D Touch display. | |
By scaling up the pressure values a bit, you won't have to press as hard with the pencil to trigger 3D Touch. | |
*/ | |
- (CGFloat)_pressure { | |
CGFloat pressure = %orig; | |
if (self.type == UITouchTypeStylus && self.hs_shouldScaleForceValuesFromPencilLandTo3DTouchLand) { | |
pressure *= 2.25; | |
} | |
return pressure; | |
} | |
%end |
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@AkshayHastekar i believe this is theos code