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using UnityEngine; | |
using System.Collections; | |
// Based on work on: | |
// https://gist.github.com/munkbusiness/9e0a7d41bb9c0eb229fd8f2313941564 | |
// https://gist.github.com/aVolpe/707c8cf46b1bb8dfb363 | |
// https://stackoverflow.com/questions/39651021/vibrate-with-duration-and-pattern/39668630#39668630 | |
/// <summary> | |
/// Android Vibration support. Uses VibrationEffect on API 26 or above (Android 8) |
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#!/usr/bin/python | |
import os.path | |
import csv | |
import cjson | |
import sys | |
import gzip | |
import ntpath | |
def write_event(prefix, event_type, headers, event): | |
data = prepare_data(headers, event) |
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# Adapted from https://gist.github.com/dddnuts/522302dc0b787896ebd103542372f9c1 | |
module Fastlane | |
module Actions | |
class UnityAction < Action | |
def self.run(params) | |
projectVersionFilePath="#{params[:project_path]}/ProjectSettings/ProjectVersion.txt" | |
UI.message "Checking project version at #{projectVersionFilePath}" | |
if !File.exist?(projectVersionFilePath) | |
UI.error("Can't find project version file") |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// Builds a mesh that represents a projected sprite onto another mesh | |
// Clips unused polys to prevent overdraw | |
// To use, just create a child game object on the mesh you want to project onto, and assign a sprite | |
// Currently doesnt support sprite sheets with multiple sprites | |
public class DecalMeshProjection : MonoBehaviour { |