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带alpha通道的图层合并算法,实现多个图层叠加后产生的新图层rgba数据
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int clamp(int val) { | |
if (val < 0) return 0; | |
if (val > 255) return 255; | |
return val; | |
} | |
unsigned char layerMerge(unsigned char **layers, unsigned int layerCount, unsigned int layerWidth, unsigned int layerHeight) { | |
if (1 >= layerCount) return 0; | |
unsigned char isNewLayer = 0; | |
unsigned int i, j, byteCount; | |
byteCount = layerWidth * layerHeight * 4; /* byte count of each layer */ | |
unsigned char *result = layers[0]; | |
for (i = 1; i < layerCount; i++) { | |
unsigned char *tile = layers[i]; | |
for (j = 0; j < byteCount; j += 4) { | |
int r = j; int g = j + 1; int b = j + 2; int a = j + 3; | |
if (255 != result[a] && 0 != tile[a]) { | |
isNewLayer = 1; | |
} | |
float alpha1 = result[a] / 255.0f; | |
float alpha2 = tile[a] / 255.0f; | |
float R = result[r] * alpha1 + tile[r] * alpha2 * (1 - alpha1); | |
float G = result[g] * alpha1 + tile[g] * alpha2 * (1 - alpha1); | |
float B = result[b] * alpha1 + tile[b] * alpha2 * (1 - alpha1); | |
float A = 1 - (1 - alpha1) * (1 - alpha2); | |
if (0 == result[a] && 0 == tile[a]) { | |
result[r] = result[g] = result[b] = result[a] = 0; | |
} else { | |
result[r] = clamp((int)(R / A) + 0.5); | |
result[g] = clamp((int)(G / A) + 0.5); | |
result[b] = clamp((int)(B / A) + 0.5); | |
result[a] = clamp((int)(A * 255) + 0.5); | |
} | |
} | |
} | |
return isNewLayer; | |
} | |
/* out put layers[0] */ |
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