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@hanzochang
Last active February 27, 2017 23:55
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[UE4] Actor with StaticMesh Template
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyProjecrt.h"
#include "MyActor.h"
// Sets default values
AMyActor::AMyActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
SetRootComponent(CreateDefaultSubobject<UStaticMeshComponent>(FName("SM")))
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class MYPROJECT_API AMyActor: public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
PROPERTY(VisibleAnyWhere)
UStaticMeshComponent* StaticMesh;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
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