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[UE4] Actor with StaticMesh Template
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "MyProjecrt.h" | |
#include "MyActor.h" | |
// Sets default values | |
AMyActor::AMyActor() | |
{ | |
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. | |
PrimaryActorTick.bCanEverTick = true; | |
SetRootComponent(CreateDefaultSubobject<UStaticMeshComponent>(FName("SM"))) | |
} | |
// Called when the game starts or when spawned | |
void AMyActor::BeginPlay() | |
{ | |
Super::BeginPlay(); | |
} | |
// Called every frame | |
void AMyActor::Tick(float DeltaTime) | |
{ | |
Super::Tick(DeltaTime); | |
} | |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "GameFramework/Actor.h" | |
#include "MyActor.generated.h" | |
UCLASS() | |
class MYPROJECT_API AMyActor: public AActor | |
{ | |
GENERATED_BODY() | |
public: | |
// Sets default values for this actor's properties | |
AMyActor(); | |
PROPERTY(VisibleAnyWhere) | |
UStaticMeshComponent* StaticMesh; | |
protected: | |
// Called when the game starts or when spawned | |
virtual void BeginPlay() override; | |
public: | |
// Called every frame | |
virtual void Tick(float DeltaTime) override; | |
}; |
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