Created
March 4, 2017 06:41
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[UE4] Sample for converting TArray<int32> to TArray<FString> for show debbuging message.
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FString FPlaneMesh::ToStringForDebug() | |
{ | |
FString Result; | |
TArray<int32> TriangleA = { 1,2,3 }; | |
TArray<int32> TriangleB = { 2,3,4 }; | |
// lamda function for showing debugging message | |
auto TArrayConvertFString = [](TArray<int32> IntArray) | |
{ | |
TArray<FString> StrArray; | |
for (int32 i : IntArray) { | |
StrArray.Push(FString::FromInt(i)); | |
}; | |
return StrArray; | |
}; | |
Result = | |
"TriangleA: " + FString::Join(TArrayConvertFString(TriangleA), TEXT(",")) + " | " + | |
"TriangleB: " + FString::Join(TArrayConvertFString(TriangleB), TEXT(",")) + " | " + | |
"VerticesNumbersAsTriangle: " + FString::Join(TArrayConvertFString(VerticesNumbersAsTriangle()), TEXT(",")); | |
return Result; | |
} |
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