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UnityUrpVertexColoredShader
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// this shader using vertex color as input and show on meshes' surface. | |
// have searched a long time but there is no one upload a vertex-colored shader for urp so I made this. | |
// have a good day. | |
Shader "Example/VertexColor" { | |
Properties | |
{ | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" } | |
Pass | |
{ | |
HLSLPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" | |
struct Attributes | |
{ | |
float4 positionOS : POSITION; | |
float4 vertColor: COLOR; | |
}; | |
struct Varyings { | |
float4 positionHCS : SV_POSITION; | |
float4 color: COLOR; | |
}; | |
Varyings vert(Attributes IN){ | |
Varyings OUT; | |
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz); | |
OUT.color = IN.vertColor; | |
return OUT; | |
} | |
half4 frag(Varyings IN) : SV_Target | |
{ | |
return IN.color.rgba; | |
// return float4(0,0,1,0); | |
} | |
ENDHLSL | |
} | |
} | |
} |
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