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This assumes that you start with 5 cards, 1 being Holocron another is Force Lightning. You also need to start with 2 resources. | |
I don't know the statistical probabilites behind this but it *is* in the realm of possibility. :) | |
This tutorial is going to just run it from one side. Of course your opponent may have die manipulation, etc. Let's just assume everything | |
goes swimmingly and if you need to discard one of your four cards to make it happens it just works. ;) | |
1. play Holocron on Palp. (4 cards in hand, 2 resources) | |
2. roll out Palp, *, 3R, 3R | |
3. resolve 3R, 3R for 10 including Palps ability | |
4. resolve * to play Force Lightning, pay 1 to roll it out (4 cards, 1 resource) hit 4R1 | |
5. resolve 4R1 | |
total: 14 points | |
Now let's pretend this is magical christmas land and your opponent has a die showing a blank just dangling out there | |
4. resolve * to play Force Lightning, pay 1 to roll it out (4 cards, 1 resource) hit * on Force Lightning | |
5. resolve * on FL, remove opponents blank and reroll for 4R1 | |
6. resolve 4R1 | |
total: 15 points |
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