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New tricks learned in C
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#include <assert.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
typedef struct vec3D vec3D; | |
struct vec3D { | |
float x, y, z; | |
}; | |
_Static_assert(sizeof(vec3D) == 12, "May not work"); | |
vec3D *add_vec3D(vec3D *a, vec3D *b, int size) { | |
vec3D *ret = calloc(sizeof(vec3D), size); | |
assert(ret != NULL); | |
for (int i = 0; i < size; i++) { | |
ret[i].x += a[i].x + b[i].x; | |
ret[i].y += a[i].y + b[i].y; | |
ret[i].z += a[i].z + b[i].z; | |
} | |
return ret; | |
} | |
int main() { | |
const int len = 3; | |
vec3D *matrix3x3 = add_vec3D( | |
(vec3D[len]){ | |
[0].x = 1, | |
[0].y = 2, | |
[0].z = 0, | |
[1].x = 0, | |
[1].y = 0, | |
[1].z = 0, | |
[2].x = 0, | |
[2].y = 0, | |
[2].z = 5, | |
}, | |
(vec3D[len]){ | |
[0].x = 1, | |
[0].y = 3, | |
[0].z = 0, | |
[1].x = 0, | |
[1].y = 0, | |
[1].z = 0, | |
[2].x = 0, | |
[2].y = 0, | |
[2].z = 2, | |
}, | |
len); | |
for (int i = 0; i < len; i++) { | |
printf("%c %f %f %f\n", "xyz"[i], (&matrix3x3[0].x)[i], | |
(&matrix3x3[1].x)[i], (&matrix3x3[2].x)[i]); | |
} | |
free(matrix3x3); | |
return 0; | |
} |
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