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| // Play 就是一個精彩好球,比如說 LBJ 的 The block, | |
| // 所有的卡片只會包含一個 play, | |
| // 但同一個 play 可以被很多卡片或是系列包含 | |
| pub struct Play { | |
| // 每個 play 會有一個獨特的 ID 表示 | |
| pub let playID: UInt32 | |
| // 每個 play 也會有相應的 metadata, | |
| // 這裡的儲存方式是使用一個 string -> string 的 map | |
| // 用 key value pairs 代表每個 metadata 屬性的名字及值 | |
| // 例如 "playerName" -> "LeBron James" | |
| pub let metadata: {String: String} | |
| // 創建 struct 時候的初始化 function | |
| // 主要就是初始化上述提到的那些 variables | |
| init(metadata: {String: String}) { | |
| pre { | |
| metadata.length != 0: "New Play metadata cannot be empty" | |
| } | |
| self.playID = TopShot.nextPlayID | |
| self.metadata = metadata | |
| } | |
| } |
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