Created
July 7, 2017 19:52
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C# classes and Structures
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using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.Collections; | |
namespace After001 | |
{ | |
internal class Program | |
{ | |
private static void Main(string[] args) | |
{ | |
var man = new Man("John", "Doe"); | |
System.Console.WriteLine("{0} {1}", man.FirstName, man.LastName); | |
man.Update("Jane", "Doe"); | |
System.Console.WriteLine("{0} {1}", man.FirstName, man.LastName); | |
man.Update(lastName: "Smith", firstName: "Bob"); | |
System.Console.WriteLine("{0} {1}", man.FirstName, man.LastName); | |
man.Update("Mark"); | |
System.Console.WriteLine("{0} {1}", man.FirstName, man.LastName); | |
System.Console.Read(); | |
} | |
void List() | |
{ | |
var objects = new ArrayList(); | |
objects.Add(1); | |
objects.Add(2); | |
objects.Add("three"); | |
var list = new List<int>(); | |
list.Add(1); | |
list.Add(2); | |
list.Add("three"); | |
} | |
// GENERICS | |
void Breakfast() | |
{ | |
var bird = new Animal<Egg>(); | |
var pig = new Animal<Piglet>(); | |
} | |
public class Animal<T> where T : Offspring | |
{ | |
public T Offspring { get; set; } | |
} | |
public abstract class Offspring { } | |
public class Egg : Offspring { } | |
public class Piglet : Offspring { } | |
public class Man | |
{ | |
public Man(string firstName, string lastName) | |
{ | |
Update(firstName, lastName); | |
} | |
public void Update(string firstName, string lastName = "Jones") | |
{ | |
this.FirstName = firstName; | |
this.LastName = lastName; | |
} | |
private string _firstName; | |
public string FirstName | |
{ | |
get { return _firstName; } | |
set { _firstName = value; } | |
} | |
private string _lastName; | |
public string LastName | |
{ | |
get { return _lastName; } | |
set { _lastName = value; } | |
} | |
} | |
} | |
} |
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